Hello, I've been working on a map called CP labs, and I've made a lot of progress so far, I had a little trouble with creating capture points, but seeing how A Boojum Snark's entities vmf worked, I solved my own problem.
The problem I am having now is the creation of a forward spawn. I want blu to be able to get a new spawn location when they capture point B which will help them push for C. The map is a single stage, with three capture points. There would be three total spawn rooms, red, blu, and blu's forward spawn.
I tried to create a second spawn room for blu, set it to start disabled and set the corresponding player spawns for that room to the associated control point, which was B. When I tried it, Red would spawn there. My assumption is that the associated control point trumps the respawn color. As it is an attack/defend map, Red has control of point B at the start.
So, what I want is a respawn room that red can never use, but when blu takes point B, blu gets to use it.
Is there any way to accomplish this?
The problem I am having now is the creation of a forward spawn. I want blu to be able to get a new spawn location when they capture point B which will help them push for C. The map is a single stage, with three capture points. There would be three total spawn rooms, red, blu, and blu's forward spawn.
I tried to create a second spawn room for blu, set it to start disabled and set the corresponding player spawns for that room to the associated control point, which was B. When I tried it, Red would spawn there. My assumption is that the associated control point trumps the respawn color. As it is an attack/defend map, Red has control of point B at the start.
So, what I want is a respawn room that red can never use, but when blu takes point B, blu gets to use it.
Is there any way to accomplish this?