Cracks in displacements?

Discussion in 'Mapping Questions & Discussion' started by ProfFiendish, Dec 23, 2008.

  1. ProfFiendish

    ProfFiendish L2: Junior Member

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    Hi all,

    I was playing around with displacements when I happened on this strange... occurance. My displacements all line up perfectly fine in Hammer, sewed and everything, but as soon as I load it in TF2 large cracks appear between the displacements.

    In Hammer:
    [​IMG]

    Ingame:
    [​IMG]

    Not sure if it's a bug or a mistake of mine. If I've made some silly mistake, could someone help me figure out how to fix these weird cracks? Thanks.
     
  2. Earl

    Earl L6: Sharp Member

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    Is the BSP stage of the compile successful?
     
  3. TMP

    aa TMP Abuser of Site Rules

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    When that happens, I close hammer, saving my file, restart my computer, then load up.

    Normally the cracks become visible then.
     
    • Thanks Thanks x 1
  4. ProfFiendish

    ProfFiendish L2: Junior Member

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    Whoa, thanks Magical Potato. That fixed it.

    I blame Hammer!

    EDIT: Actually, just restarting Hammer fixed it.
     
    Last edited: Dec 23, 2008
  5. Zeewier

    Zeewier L9: Fashionable Member

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    Saving and reloading the vmf ;)
     
  6. FaTony

    FaTony Banned

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    It happens when the brush side is not on the one plane.
     
  7. ProfFiendish

    ProfFiendish L2: Junior Member

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    Actually, I think it happens when Hammer doesn't like my vertex editing. Alt-P, and if there are any vertex/displacement errors, it won't compile right. But anyways, I've figured out displacements now.