CPPL Puerto

PL CPPL Puerto Stage 2 - Beta 3

Jan 29, 2016
90
15
Gismo Gaming submitted a new resource:

CPPL Puerto - Hot Enough for You?

Made for the mapping contest 18 (Stack the Deck), cppl_puerto is a multi-stage map featuring a DeGroot control point first stage and a winding payload journey within its second stage.

Set in a beachside Mexican town, blue has gotten word that there is a Mayan temple deep within the nearby jungle. Unfortunately, Red has gotten word and has towed Blue's exploration vehicle to an impound lot. Can Blue free their exploration vehicle and make their way to the temple, who the heck knows?

This is...

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Jan 29, 2016
90
15
Gismo Gaming updated CPPL Puerto with a new update entry:

Stage 2 - Alpha 2 - Waterfall makeover

A complete overhaul has been done to the waterfall area.


Added barrier wall to block a sight line from train line to blue spawns
The side gate which used to open past point A's capture, has now been reworked into a one-way door for Blue to utilize
Added a small overhang over the post A gates, which should stop mostly vertical projectile spam from directly hitting those on the other side
Fixed a gap in one of the doorways out of blue spawn
Respawn times have now been...

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Jan 29, 2016
90
15
Gismo Gaming updated CPPL Puerto with a new update entry:

Stage 2 - Alpha 3 - Dynamite Dunes

Yeah, so what if I blasted the whole map apart?

The map has received so many changes that it wouldn't be worth my while to list them all here. Changed the number of points from three (including last) to just two (once again including last). This has drastically reduced the overall length of the map, which is in line with how other multistage payload maps handle their lasts.

In short, blue's spawn room has been shortened and cut down a lot to reduce the amount of...

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Jan 29, 2016
90
15
Gismo Gaming updated CPPL Puerto with a new update entry:

Stage 2 - Alpha 4 - Minor changes

Pretty minor changes for this update:

Lowered the wall with the "only post A captured" door and added some boxes to facilitate Blue crossing over top.
Added a player clip and no build within the waterfall itself to stop people from being able to camp within the waterfall (IRL you would drown if you stayed there too long)
Added a one-way door within the waterfall cave that separates point A and point B sections (one way for blue, red still needs to go around to get to point A)
Removed (most...

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Jan 29, 2016
90
15
Gismo Gaming updated CPPL Puerto with a new update entry:

Stage 2 - Alpha 5 - Mini

Increased the depth of the waterfall river a bit to allow players to extinguish themselves
Reduced hurt box of the train to be only the front of the train, not the whole body
Moved the point where the train starts its bells backward to give more time with the warning bells chiming
Added a few smaller details within Blue's spawn room showing how they took over a red facility
Replaced decal above blue's one-way door flank into B to reduce confusion (was "Exit" now is "No Entry")
Adjusted...

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Jan 29, 2016
90
15
Gismo Gaming updated CPPL Puerto with a new update entry:

Stage 2 - Alpha 6b

Sudo update for use on Katsu's 5/1 gameday

Halved the amount of time the cart takes to drill (was 30, now 15)
Reduced size of health and ammo kits on the orange platform near blue spawn to be small and medium-sized respectively
Removed health and ammo kits from the spot before the drilling door
Reworked the point A gate to be a building with a one-way door and sniper deck on top
Added an extra gate before the main area of last that the train goes through

I am currently looking...

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Jan 29, 2016
90
15
Gismo Gaming updated CPPL Puerto with a new update entry:

Beta Baby!

Welcome to Puerto Fortaleza! Welcome to cppl_puerto!

Beta time has come!

Everything has a new coat of paint, sounds have been added to give Puerto Fortaleza life, and a whole lot more!

While this map is still under development, beta is nearly a time for me to iron out visual issues and smaller gameplay problems before squishing stage 1 and stage 2 together!

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Jan 29, 2016
90
15
Gismo Gaming updated CPPL Puerto with a new update entry:

Beta 2 - Fixing holes in the matrix

Removed rouge respawn point
Added missing respawn trigger volume in Blue's spawn room
Bird control
Reduced thickness of glass panes to be 2 hu not ~8 - 16 hu
Fixed explosion particle effect going off as soon as the round started
Extended the fences near the drill door to block a long sightline, added a tactical palm tree as well
Added boxes near the drill door to help aid in getting up the elevation change
Revamped the corner within point B's area to not require an overhang, it did look...

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Jan 29, 2016
90
15
Gismo Gaming updated CPPL Puerto with a new update entry:

Fixed^7

Fixed pillar in blue spawn room that was marked as func_illusionary instead of func_detail
Fixed glass windows by train path to not be thick (somehow forgot them in my attempt last iteration)
Fixed several issues with the blue spawn room not having respawned triggers that fully engulf the spawn room (how did I miss that?)
Fixed a handful of issues about no draw on displacements
Fixed clipping on a ledge near the overhang
Fixed minecart in red spawn being no solid
Modified the stars near the...

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