cpf_castle-seige

Discussion in 'WIP (Work in Progress)' started by Mammal, Apr 2, 2008.

  1. Mammal

    Mammal L1: Registered

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    Hello,

    This is my First map which is going none too bad. I'll give a brief Discription and a walk threw.

    RED is Defending the Castle from the Invading Blu team.

    Red Starts the Defense at the gatehouse.

    Blue Starts in the Caverns.

    First Cap point is in the gate house.



    Blue has to cap the first point to gain access to all the fun seiging equipment.

    When the Point is Capped the gates open. (the Gates are breakable)



    There is a CP for a catapult which blows a hole in the wall.

    A Cp for the siege Towers which lowers the Planks on them.

    When you get entrance to the Castle you can lower the Drawbridge with that point.

    Enter the Hall. and cap the Vault CP.

    Grab the Intel and bring it back to near you base at the blu Start.(I'm going to make it more obvious)


    That's about it here's a few screen shots





     
  2. Mammal

    Mammal L1: Registered

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    Oh yes I've been having some problems with it when I try to compile with Vrad.

    It compiles fine then crashes with error " Engine hunk overflow" when I run the map.


    I think it's too big. So Might have to cut it down a bit.


    Thanks, If you fell like playing it it's on my server. 208.122.59.122:27015
     
  3. Mammal

    Mammal L1: Registered

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    Update

    I got a quite playable version I got the map to render with vrad. I just need to tweak the lights so it's not so dark.