- Jul 28, 2010
- 129
- 287
I have currently only made the blue spawn area - I have more progress than the screenshots and the .vmf shows, but I'm currently working on making another version I'm proud of - Will post the current version always here:
http://www.mediafire.com/?kgaalqver6kxiai
In these screenshots, I did not bother making the official skybox yet and just added the true scale props outside the top displacement. Also, the cubemaps are not activated in these screenshots (but they can be in the .vmf of course).
I had to add glow in Paint.net for you to be able to see the wall
Players can get up on top of the fort as the demoman but I added player clip at the edges of the displacements
Blu Industries lighting, I have added spotlights to the bulbs here in the next release
Another view of the front
The hole - I need to move the light effect a bit closer to the corner
View of the top
Send me .vmf files with anything you want to add to this level - Either make it separate (All of the displacements are 320x320x8 (blendrockgroundwall003 for Walls/Ceiling with invert alpha - blendrockgroundwall004 for floors) - Any tips to make easier-to-use displacements, please comment) or add onto the .vmf ^^^ (Some ideas are to either add an upper level to the blue fort, another tunnel out of the area, an area built off of the big blue hallway (Doesn't have to be at the end of the hallway), or a start to the red fort - Do not work on the area under the bridge if you want to collaborate, I'm currently working on that area) - Your name will go onto the credits if you decide to collaborate
All help is very much appreciated!
http://www.mediafire.com/?kgaalqver6kxiai
In these screenshots, I did not bother making the official skybox yet and just added the true scale props outside the top displacement. Also, the cubemaps are not activated in these screenshots (but they can be in the .vmf of course).
I had to add glow in Paint.net for you to be able to see the wall
Players can get up on top of the fort as the demoman but I added player clip at the edges of the displacements
Blu Industries lighting, I have added spotlights to the bulbs here in the next release
Another view of the front
The hole - I need to move the light effect a bit closer to the corner
View of the top
Send me .vmf files with anything you want to add to this level - Either make it separate (All of the displacements are 320x320x8 (blendrockgroundwall003 for Walls/Ceiling with invert alpha - blendrockgroundwall004 for floors) - Any tips to make easier-to-use displacements, please comment) or add onto the .vmf ^^^ (Some ideas are to either add an upper level to the blue fort, another tunnel out of the area, an area built off of the big blue hallway (Doesn't have to be at the end of the hallway), or a start to the red fort - Do not work on the area under the bridge if you want to collaborate, I'm currently working on that area) - Your name will go onto the credits if you decide to collaborate
All help is very much appreciated!
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