cp_tiderock

Discussion in 'Map Factory' started by Darunian, Aug 21, 2010.

  1. Darunian

    Darunian L1: Registered

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    Hello and welcome to cp_tiderock.

    This is my first map for tf2, but not its first form. Previously I made a very... unique first attempt at mapping for tf2 with cp_tiderock_a1 which was a 1 round, 3-cp map (Which was before the artpass contest) but found a plethora of balance and pacing issues.

    As a result I scrapped the map and salvaged what I had learned through its design (and various other tutorials) to create the monstrosity that now lies before you. This particular map features attack/defend gameplay for 6 control points across 3 rounds (a la dustbowl) set in and around the tiderock cavern complex. The Blu Team must leave their run down mining outpost to stop Red's rocket fuel gathering site, hydro powered gas compressor, and last but certainly not least, the satellite it was going to be applied to.

    As of this moment I'm looking for gameplay feedback. I am aware that the map is not detailed to a massive degree. It would be pointless to invest so much time if the map ends up needing more gameplay shifts. As I get more feedback, and the map changes are fewer and farther, I will enter super detail mode.

    Notice: The screenshots are darker than how the map appears in game. I've tested the entire map in thirdperson mode for easy color/class recognition and it is indeed possible to distinguish in nearly the entire map. (Some areas are intentionally dark, yet very small)

    Anyways, I worked hard on this map, and I hope you all enjoy playing it as much as I had fun making it.

    Special Thanks: People who directly helped me
    Dayshadow for the Billboard Overlay
    Cpt. Flowers (Flare) for the custom solar panel texture
    Dr_L_Church (Custom Soundscapes)

    General Thanks: People who help everyone
    A Boojum Shark (Ultimate Mapping Resource)
    All of the Creators of the Swamp Pack
    VelvetFistIronGloves (For the Alpine Rocks)
    Ravidge (Lighting Library)
    Acegikmo (Environment Gallery)

    Includes:
    Custom Models (Swamp Pack)
    Custom Particles (Made by yours truly)
    Custom Soundscapes (Dr_L_Church)
    Custom Textures (Swamp Pack + Dayshadow + Flare)
     
    Last edited: Sep 30, 2010
  2. Fredrik

    Fredrik L6: Sharp Member

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    It looks a little dark at some screen shots.
    And it looks also kinda small and tight.
    It looks kinda good for a first map, the displacements looks nice.
    And I realy wonder what that big thing on the last screenshot is.
     
  3. Darunian

    Darunian L1: Registered

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    It is the bottom piece of the satellite. If you play the map you'll see that this monolithic device towers over the final point the screenshot does not show the rest of it.
     
  4. Fredrik

    Fredrik L6: Sharp Member

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    Bottom side? is't upsidedown or something?
     
  5. Darunian

    Darunian L1: Registered

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    No actually, according to the reference pictures I used of real satellites that particular piece is what faces earth. The solar panels are located higher up.
     
  6. Fl4r3X1

    Fl4r3X1 L1: Registered

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    Well Darunian your map looks fantastic from the screen shots, I'm going to download the map and look at it in more detail to give you my feed back on it.
     
  7. absurdistof

    aa absurdistof

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    Your lighting is really nice in screenshots, it gives the map a nice warm feel. I'll also take a runthrough and give some feedback.

    Great job for a second (is it second playable or second in general?) map!

    Sidenote about alphas, some people don't make their displacements until the later alphas so they don't have to change them too much.
     
  8. dr_l_Church

    dr_l_Church L1: Registered

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    We playtested this on the Sometimes Win server rather extensively before he detailed it in any way shape or form