This map still suffers from poor flow. When a player caps mid, they are led more so to last than 2nd.
Second is still boring. Add some height variation. Add buildings that are more than just solid rectangles. Have somewhere for a defense to be made. Have interesting cover. Have somewhere to flank, and for goodness sake, don't just put the point alone in the corner! Last is better, but also needs to be a bit larger and grander.
I drew up what I thought would make for better flow, but the design is still completely up to you.
Let's start from the bottom up.
- The new buildings are okay, but they should be lower, and made more accessible to classes other than soldiers and demos with some sort of proper path. Think like the buildings at mid on cp_sunshine.
- The doors you added to break the sightline are only a mediocre band-aid solution. It doesn't have to be like how I drew, but simply changing the geometry of the pathway is enough to break it up.
- Paths! more paths to 2nd! Right now, there's only one (and it's very cramped at that).
- A wall. Prevents players from accidentally going to last instead of 2nd.
- 2nd is a good place to put the forward spawn. Most maps do this.
- A more centralized point is more interesting. A small building or in the open, you decide how it goes, but don't put it in that weird small corner.
- Paths to last, to break up the points a bit more. You don't have to restrict yourself to that small area.
- Last. Not big enough, not grand enough, etc.