Cp_something.... (AKA has no name yet)

Discussion in 'WIP (Work in Progress)' started by Narkissus, Jan 26, 2008.

  1. Narkissus

    Narkissus L5: Dapper Member

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    Hi all,

    I have been lurking around here for the past couple of weeks, reading up on how to do some things, seems like its a great community here. Anyways.. it kinda inspired me to try my hand at mapping. My map idea was gravelpit playstyle, but where red is attacking an underground blue base. Its not nearly finished areas i'm showing here, just blocked out mainly with some textures slapped on.
    So, heres the pictures.

    Cap A, only cap so far actually.
    Underground blue base, thinking of it being where the electricity/air supply comes from, hence the pipes.
    [​IMG]

    [​IMG]

    Tunnels and stuff between red spawn and A
    [​IMG]

    Red spawn
    [​IMG]

    Only after really mapping it out did i realize that maybe its too big for that sort of gameplay. Anyways, any feedback and or ideas for the following caps are appreciated. I'm sort of stuck on what to do next.
     
  2. YM

    aa YM LVL100 YM

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    That looks pretty cool so far, obviously you will need to do your displacements and add props but looks nice :D
     
  3. DrHaphazard

    DrHaphazard L5: Dapper Member

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    Heh if this is your first map it makes me sad about my first map =(

    Looking pretty darn good.
     
  4. Sean of the Dead

    Sean of the Dead L3: Member

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    damn, thats a nice map, especially for a first map :D
     
  5. Narkissus

    Narkissus L5: Dapper Member

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    Thanks for all the nice comments,

    It isnt my first map exactly, as ive made many like first room maps to screw around with how things work and such, also tried for awhile to make a portal map(which btw is much harder then it sounds to come up with good puzzles). But yeah, its my first tf2 map that ive actually tried to make.

    Oh also, does anyone have any tricks about displacements? Because those are a real pain to do well it seems.
     
  6. greenridge

    greenridge Guest

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    it looks good, you have some nice brush work.

    in my opinion (which may or may not be 'right'), your texturing seems a little mismatched. your underground blue base's floor and walls don't match, and some of the walls just look odd. maybe because the displacements arnt there yet, i dont know.
    also, your outdoor areas with those rocks look totally contrived. if you are going to have such square or rectangular geometry, why not just make it into something man-made? i dont know if adding good displacements will help
     
  7. YM

    aa YM LVL100 YM

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    Adding displacements on those cliffs will help loads green,

    Make sure all the displacements that you want to match up smoothly share edges (this will probably mean you have to clip your walls up horribly but at least it will look nice)
    Then make the front face a displacement and start moving areas forwards and backwards.
    There is no easy way to displacements, you just have to get the hang of it, its not too tricky once you know how.
     
  8. Narkissus

    Narkissus L5: Dapper Member

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    Im having lots of problems getting displacements to sew together.
    I dunno, must be doing something wrong.
    Trying to cut up everything so they are the same size seems like its the only solution?
     
  9. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    The vertexes need to be perfectly aligned, they don't have to be the same size