cp_sewerage

CP cp_sewerage a5

DenArt

L1: Registered
Jan 19, 2024
5
0
DenArt submitted a new resource:

cp_sewerage_v1 - attack/defence cp map

My first Hammer++ attempt. The location of the map is sewerage system build in the mountain. The BLU pollutes the nearest lake that the RED use for drinking. In clear fury the RED collected team to stop pollution and to BLOW UP THIS PLACE!

I consider two ways of playing:
Version 1 - attackers have to capture both side points (flow is bad)
Version 2 - attackers have an option which side point to capture (flow is good)

Lighting was made as quickly as possible.
The map made for the...

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DenArt

L1: Registered
Jan 19, 2024
5
0
DenArt updated cp_sewerage with a new update entry:

a4

  • More windows need between points were added
  • Navigation on the map was added
  • Markers under medipacks and ammopacks were be added
  • Some boxes were replaced with stairs
  • Spawn area for attackers became opened
  • Team colors were switched, related logic was rebuilt
  • HUD of points was reworked
  • Common map logic became more linear
  • Fixed "AddTeamTime" for control points
  • Point names were changed from 1234 to ABCD
  • Layout became more opened.
  • Ground near Blue spawn...

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DenArt

L1: Registered
Jan 19, 2024
5
0
DenArt updated cp_sewerage with a new update entry:

a5

  • Map logic was changed a bit
  • Added no entry texture for doors that are being opened after capturing points
  • Added more navigation, especially for the RED
  • Added player clipping in some places
  • Added doors that block Red from being confused
  • Reduced timings for Points A, B, C in 3 sec, D in 5 sec
  • Small changes to make glass more visible
  • Changed upper_spawn_door for BLU
  • Added new spawns for the BLU
  • Bags fixed
  • Lighting in some places fixed

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