- Aug 8, 2008
- 51
- 0
Well, oxygencube directed me to this here forum to have you guys rip and tear away at how terrible my map is since he's probably too nice to do it himself. So here I am! Ready to have my map ripped apart!
...yeah, that was a joke. I'm sure at least most of you guys are probably nice.
This is my first serious attempt at making a map using Hammer at all ever. I had no idea it would be this much work. But that hasn't stopped me before! Now, I'm not exactly sure what I should do here... like, I know I need to give out screenshots. But should I offer up a .bsp of the file as well?
I guess a description is something I could do. Well, uh... it's a control point map alright. It's got... control points... oh, it's a two-story map. The bottom level has the end points, and the top level has the middle point. There's also a metalic basement level that's there for no reason except to be the road less traveled, hide teleporters in there and whatnot. Essentially, there's a bunch of routes for you to get lost in, although I intend to ammend this by cutting off certain routes.
Here's some fancy pics that I totally didn't take five minutes ago!:unsure:
When you leave the first floor respawn, you end up here. You can head down to the watery basement area or continue towards the home control point.
Head up that ramp towards the middle point. I forgot to take a screenshot, but there's a small passageway that sort of snakes around to the other team's home point sort of parallel to the ramp.
Another passageway goes under the ramp, sort of to the enemy's underground area. I think I'm getting rid of it though.
Anyways, going up the ramp, you sort of get to the intermediary room. Curve around here into disputed territory.
Up ahead is the middle control point. The gun is sort of blocking it, but there's a small passagething into a huge glass room. To the right, offscreen, is the second floor of the reds' spawn. See, there's an elevator in the spawn rooms where you can go between floors...
That rectangular tunnel going upwards? That's the elevator...
Up on top of the roof is a sniping point. For sniping. Also here's a better show of what the middle point looks like.
This is the top-level spawn. There's an exit to the roof, as well as a normal one. No doors on those.
And... that is all the shots I took. Ding!
...yeah, that was a joke. I'm sure at least most of you guys are probably nice.
This is my first serious attempt at making a map using Hammer at all ever. I had no idea it would be this much work. But that hasn't stopped me before! Now, I'm not exactly sure what I should do here... like, I know I need to give out screenshots. But should I offer up a .bsp of the file as well?
I guess a description is something I could do. Well, uh... it's a control point map alright. It's got... control points... oh, it's a two-story map. The bottom level has the end points, and the top level has the middle point. There's also a metalic basement level that's there for no reason except to be the road less traveled, hide teleporters in there and whatnot. Essentially, there's a bunch of routes for you to get lost in, although I intend to ammend this by cutting off certain routes.
Here's some fancy pics that I totally didn't take five minutes ago!:unsure:

When you leave the first floor respawn, you end up here. You can head down to the watery basement area or continue towards the home control point.

Head up that ramp towards the middle point. I forgot to take a screenshot, but there's a small passageway that sort of snakes around to the other team's home point sort of parallel to the ramp.

Another passageway goes under the ramp, sort of to the enemy's underground area. I think I'm getting rid of it though.

Anyways, going up the ramp, you sort of get to the intermediary room. Curve around here into disputed territory.

Up ahead is the middle control point. The gun is sort of blocking it, but there's a small passagething into a huge glass room. To the right, offscreen, is the second floor of the reds' spawn. See, there's an elevator in the spawn rooms where you can go between floors...

That rectangular tunnel going upwards? That's the elevator...

Up on top of the roof is a sniping point. For sniping. Also here's a better show of what the middle point looks like.
This is the top-level spawn. There's an exit to the roof, as well as a normal one. No doors on those.
And... that is all the shots I took. Ding!
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