cp_palenque

CP cp_palenque a17

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,942
1,281
-fixed blu spawning in the wrong location
-added small area under bridge at C
-changed full ammo at A to medium ammo
-increased door speed in forward spawn from 500 to 600
-fixed forward spawn doors from StartTouch and EndTouch to StartTouchAll and EndTouchAll
-moved health and ammo by jump flank to be closer to flank

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,942
1,281
-fixed blu team spawning in incorrect spawn
-fixed area portal issue blocking path from blu spawn
-rotated blu spawn building so you don't walk straight into a fence
-made door in blu spawn that looks like it would open but doesn't open look like it won't open
-changed 3 section doorway by B to a single medium doorway
-redid clipping on rock by B

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The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
I thought mayann was kill
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
We all did, but apparently not.

Also, he's been working on it since May. Mayann may "be kill", but this map certainly isn't.
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,942
1,281
I thought mayann was kill
Mayan doesn't seem to be all that popular but I've been working on this map for a while now since back when Mayan was new. There isn't much of a reason to change the theme at this point. The theme doesn't really matter much anyway as I've yet to make a version anyone has really enjoyed.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
Well, I enjoy it. It's rather fun.
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
Mayan doesn't seem to be all that popular but I've been working on this map for a while now since back when Mayan was new. There isn't much of a reason to change the theme at this point. The theme doesn't really matter much anyway as I've yet to make a version anyone has really enjoyed.
Im sorry i came across as rude
I just downloaded the map and tried it with bots
It plays very well.
Im just worried with mayann fading, it womt get the recognition it deserves
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,942
1,281
-made areas between A and B a bit smaller
-moved around ammo and health packs between A and B
-shortened large corner to the right of Red spawn at B
-shortened lower area with health and ammo under B
-replaced some frontline props with basic TF2 props to lower file size
-removed some custom props to lower file size
messed around with connectors between blu spawn and A to make things more interesting (or just worse, who knows)
-clipped that blasted urban crate prop that has no collison model for some stupid reason
-uh........sure

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