CP CP_Metalharbour A2

New shipment just in! Two Teams fighting for the other's harbor warehouse.

  1. SirkyDevoir

    SirkyDevoir L1: Registered

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    CP_Metalharbour - New shipment just in! Two Teams fighting for the other's harbor warehouse.

    Pretty normal 3CP map... with the exception of the deadly ocean below.
     
  2. Berry

    aa Berry resident homo

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  3. SirkyDevoir

    SirkyDevoir L1: Registered

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    So, after a quick map test (thanks a lot everyone who lasted through that torture!) I saw some glaring issues. Mainly overscaling and backcapping.
    The easiest way I found to fix this was to simply add another capture point after the first transition building. The broken forward spawns have also been replaced.

    <A2 Patch Notes>
    - Added a dropdown onto the middle Control Point
    - Original Forward Spawns have been completely removed
    - A door directly from spawn to (roughly) the central CP has been added, it's open on round start, but it closes for the team not owning the middle CP
    - Added doors in front of the Forward Doors to prevent spawn sniping
    - Added two more control points in place of the original containers, hanging onto cranes.
    - Added a staircase next to RED and BLU Forward Doors straight to the higher central area
    - Opened up Final a bit more (might completely redesign it later based on playtests)
    - Added another route to last
    - General clipping to disencourage our lovely jumping Demomen

    Read the rest of this update entry...