- Sep 27, 2008
- 271
- 150
This maps existed in some form since December of last year. I've been in a serious drought of feedback lately so many of the changes to the map between builds have been out of personal preference. I'm hoping by posting it here I can some more feedback and make good changes.
Industrial started out as a test map to learn TF2 mapping. I made a map for Portal called test20 (here) and decided to try TF2 mapping . As I went along I started liking the layout, and decided to turn it into a full map. That was january
I'm surprised that it has taken this long to make, but I really like how it looks finally. The problem now is balancing. My prior mapping experience to these have been a few Svencoop and Vampire Slayer maps.
I've just posted beta three here and carface's post made me think of posting it here to get more feedback. Screenshots can be found following the link.
The main problems that arose from beta two (and I hope are fixed now) were:
1. Get Blue to cap 4 without taking the same route as red.
This is fixed now, but I'm unsure if the new route is better, because blue emerges from a bottleneck. I'm interested in expanding it out.
2. Cap 2/4/6 are hard to take.
I'm hoping that the various fixes I've done to the cap's environments will fix this, but I'm betting that cap 6 is still going to be hard to take because of the spawn movement. I'll update this if I can get a server running it.
3. Its confusing.
This is due to me trying to make a map that is somewhat non-linear. I've restructured round 3 to try and fix this, and hopefully it helps, and round 2 has received some work too. I've also placed a ton of signs and moved sign locations to help people around.
Past those three major things, the skybox is updated, I moved some props around, fixed bugs, and started hint/skip optimizations.
Now, as for testing, I really don't have an avenue for testing the map. FLOOR_MASTER of 2fort2furious has been pretty damn generous in helping me but I need more data.
If anyone plays the map, can you please record a demo and send it to me, via a PM here or FPSbanana or whatever?
Bonus shot of how cap 2 started and how it looks now:
Before / After
Industrial started out as a test map to learn TF2 mapping. I made a map for Portal called test20 (here) and decided to try TF2 mapping . As I went along I started liking the layout, and decided to turn it into a full map. That was january
I've just posted beta three here and carface's post made me think of posting it here to get more feedback. Screenshots can be found following the link.
The main problems that arose from beta two (and I hope are fixed now) were:
1. Get Blue to cap 4 without taking the same route as red.
This is fixed now, but I'm unsure if the new route is better, because blue emerges from a bottleneck. I'm interested in expanding it out.
2. Cap 2/4/6 are hard to take.
I'm hoping that the various fixes I've done to the cap's environments will fix this, but I'm betting that cap 6 is still going to be hard to take because of the spawn movement. I'll update this if I can get a server running it.
3. Its confusing.
This is due to me trying to make a map that is somewhat non-linear. I've restructured round 3 to try and fix this, and hopefully it helps, and round 2 has received some work too. I've also placed a ton of signs and moved sign locations to help people around.
Past those three major things, the skybox is updated, I moved some props around, fixed bugs, and started hint/skip optimizations.
Now, as for testing, I really don't have an avenue for testing the map. FLOOR_MASTER of 2fort2furious has been pretty damn generous in helping me but I need more data.
If anyone plays the map, can you please record a demo and send it to me, via a PM here or FPSbanana or whatever?
Bonus shot of how cap 2 started and how it looks now:
Before / After



