DIRECT DOWNLOAD (.7z): http://www.nocrits.com/maps/cp_greenvalley_b1b.7z (map released 9.3.2009)
FPSBanana: http://www.fpsbanana.com/maps/84268
ETF2L.org: http://etf2l.org/forum/mapcomp/topic-1955/
ETF2L (European Team Fortress 2 League) Mapping Contest Entry, cp_greenvalley, made by Tarmo Malmi.
Medium sized 5cp map, inspired by granary and badlands, on alpine theme (somewhat
). Tried to made this map for competetive (6on6) gaming.
b1b
- Modified displacements so the stairs are accessable without jumping at the 1st cp
- Modified some rocks at the middle cp cause they were on different level.
b1a
- Added some healthkits/ammopacks
- Modified 1st cp capture zone
- Modified 3rd cp.
b1
- Added 3dskybox
- Fixed few “wrong” textures
- Fixed few healthcabinets
- Modified props etc.
- Modified 1st, 2nd and 3rd cp.
a5
- reworked some parts of “1st to 2nd building” cp.
- spawns ARE working now. (still had one incorrect value which made 2nd spawn of blue not working)
a4
- reworked some parts of 3rd cp,
- reworked most parts of 2nd cp
- reworked whole 1st cp.
- spawns SHOULD work now.
a3
changelist
- reworked some parts of the 1st-2nd cp area
- added health- and ammopacks to other side aswell
- made some the buildings higher so its easier to navigate that some roofs are unaccesable
- some small fixes and changes
a2
- clipped the roofs
- made 2nd cp area more tight and added buildings
- etc some small fixes.
a1
map "release"
pictures:
overview (old one):
1st cp:
2nd cp:
3rd cp:
few of the pictures are older than few days so it might not be like in the pictures.
compiletimes:
vbsp: 7seconds
vvis: 7 seconds
vrad: 2minutes 40seconds
DIRECT DOWNLOAD (.7z): http://www.nocrits.com/maps/cp_greenvalley_b1b.7z (map released 9.3.2009)
FPSBanana: http://www.fpsbanana.com/maps/84268
ETF2L.org: http://etf2l.org/forum/mapcomp/topic-1955/
FPSBanana: http://www.fpsbanana.com/maps/84268
ETF2L.org: http://etf2l.org/forum/mapcomp/topic-1955/
ETF2L (European Team Fortress 2 League) Mapping Contest Entry, cp_greenvalley, made by Tarmo Malmi.
Medium sized 5cp map, inspired by granary and badlands, on alpine theme (somewhat
b1b
- Modified displacements so the stairs are accessable without jumping at the 1st cp
- Modified some rocks at the middle cp cause they were on different level.
b1a
- Added some healthkits/ammopacks
- Modified 1st cp capture zone
- Modified 3rd cp.
b1
- Added 3dskybox
- Fixed few “wrong” textures
- Fixed few healthcabinets
- Modified props etc.
- Modified 1st, 2nd and 3rd cp.
a5
- reworked some parts of “1st to 2nd building” cp.
- spawns ARE working now. (still had one incorrect value which made 2nd spawn of blue not working)
a4
- reworked some parts of 3rd cp,
- reworked most parts of 2nd cp
- reworked whole 1st cp.
- spawns SHOULD work now.
a3
changelist
- reworked some parts of the 1st-2nd cp area
- added health- and ammopacks to other side aswell
- made some the buildings higher so its easier to navigate that some roofs are unaccesable
- some small fixes and changes
a2
- clipped the roofs
- made 2nd cp area more tight and added buildings
- etc some small fixes.
a1
map "release"
pictures:
overview (old one):

1st cp:


2nd cp:






3rd cp:

few of the pictures are older than few days so it might not be like in the pictures.
compiletimes:
vbsp: 7seconds
vvis: 7 seconds
vrad: 2minutes 40seconds
DIRECT DOWNLOAD (.7z): http://www.nocrits.com/maps/cp_greenvalley_b1b.7z (map released 9.3.2009)
FPSBanana: http://www.fpsbanana.com/maps/84268
ETF2L.org: http://etf2l.org/forum/mapcomp/topic-1955/
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