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Bobshoe933
This is my TF2 mapping attempt and so far it's just an attempt. The purpose of this map started out as making verticle CP battles on a tower but instead it turned into the three control point beast it is, with the middle point on a tower and two fall back points for each team. To balance the map, each team has two respawns, and when they are pushed back to their last control point their respawn moves to an area behind the last point. In order to prevent the losing team from being trapped in the last point and unable to move out, a teleport exists from the fall back respawn to the original base. The "winning" team gets a shortened respawn time.
The middle neutral control point lies at the top of a small tower of interweaving ramps. Besides the ramps, the top of the tower can be reached by taking seperate emergency stair wells to the surface and dropping in to the point from the ceiling. This hopefully will create some pretty chaotic battles at the top of the point due to all the routes in.
http://tf2maps.net/downloads.php?do=file&id=138 this is the beta release of my map, it is still a work in progress. This release just has the barebones gameplay down, and has yet to be detailed. Please download, comment, criticize, any feedback is greatly appreciated.
The middle neutral control point lies at the top of a small tower of interweaving ramps. Besides the ramps, the top of the tower can be reached by taking seperate emergency stair wells to the surface and dropping in to the point from the ceiling. This hopefully will create some pretty chaotic battles at the top of the point due to all the routes in.


http://tf2maps.net/downloads.php?do=file&id=138 this is the beta release of my map, it is still a work in progress. This release just has the barebones gameplay down, and has yet to be detailed. Please download, comment, criticize, any feedback is greatly appreciated.
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