Cp_excavation_B1

Discussion in 'WIP (Work in Progress)' started by Bobshoe933, Feb 8, 2008.

  1. Bobshoe933

    Bobshoe933 Guest

    Positive Ratings:
    0
    This is my TF2 mapping attempt and so far it's just an attempt. The purpose of this map started out as making verticle CP battles on a tower but instead it turned into the three control point beast it is, with the middle point on a tower and two fall back points for each team. To balance the map, each team has two respawns, and when they are pushed back to their last control point their respawn moves to an area behind the last point. In order to prevent the losing team from being trapped in the last point and unable to move out, a teleport exists from the fall back respawn to the original base. The "winning" team gets a shortened respawn time.

    The middle neutral control point lies at the top of a small tower of interweaving ramps. Besides the ramps, the top of the tower can be reached by taking seperate emergency stair wells to the surface and dropping in to the point from the ceiling. This hopefully will create some pretty chaotic battles at the top of the point due to all the routes in.

    [​IMG]

    [​IMG]

    http://tf2maps.net/downloads.php?do=file&id=138 this is the beta release of my map, it is still a work in progress. This release just has the barebones gameplay down, and has yet to be detailed. Please download, comment, criticize, any feedback is greatly appreciated.
     
    Last edited by a moderator: Feb 9, 2008
  2. Wiebbe

    Wiebbe L1: Registered

    Messages:
    49
    Positive Ratings:
    4
    No offence, i didnt check out the map yet, but judging from the screenshots some stuff you build just looks impossible :>

    its like floating in the air with signs just hanging there or something
     
  3. sailfin

    sailfin L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    ummm, what am i looking at? lol
     
  4. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

    Messages:
    170
    Positive Ratings:
    0
    I'll be honest I'm really drunk right now... but one thing I CAN tell from your screen shot is that you should take your wall texture (the rock texture) and turn it to .5 scale instead of .25. It looks much more natural that way.
     
  5. Bobshoe933

    Bobshoe933 Guest

    Positive Ratings:
    0
    yeah i have yet to really detail it I am going to add support structures to the ramps to make them look more believable. Right now i just wanna see how the map plays. And I took your suggestion about the textures they do look a lot better now. As you can probably tell i'm fairly new to mapping so yeah..

    here's rough layout of the map made hastily in paint lol
    [​IMG]