cp_Embers

CP cp_Embers a4

Pinæpple

L1: Registered
Dec 22, 2019
8
0
SirPinæpple updated cp_Embers with a new update entry:

Update

- removed empty area connecting 2nd and lobby, lobby and 2nd are now right next to each other
- added some grass and props to give more life to the map
- resized bridge doorway in house
- added a wall in choke to block field of vision and to give more cover
- I know the walls are a little messy, will fix it in later updates

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Pinæpple

L1: Registered
Dec 22, 2019
8
0
SirPinæpple updated cp_Embers with a new update entry:

update 2

- mostly fixed all the walls and scaling
- added a slope in choke in the sky box to better transition from the sky box in mid to the one to second
- fixed having more than one door inside of each other creating a large amount of noise.
- added 2 crates in mid for more interesting ground/height fights
- hope to start adding details to the map in A2

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Katsu! :3

Veteran Cat
aa
Jul 30, 2021
616
337
I don't want to sound mean here but I think you should have more of an understanding on how the general flow of TF2 works before attempting to make a competitive map. From the images alone, it feels like the map is a bit overscaled, and there is a very noticeable lack of ways to defend yourself at mid.
 

Pinæpple

L1: Registered
Dec 22, 2019
8
0
Pinæpple updated cp_Embers with a new update entry:

update a3

- added lighting
- remade mid
- made mid skybox a little bit higher
- made 2nd simpler
- added a room between valley and 2nd
- added a little rod for soldier to stand on to enter 2nd better (might be too tall to be useful)
- added another entrance into lobby
- added a platform in the corner at last for more mobility
- moved the exit of water to the front of the point

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