cp_Embers

cp_Embers a4

-forgot to compile
- made last a little shorter
- changed river into 2 segments
- made lobby a little shorter
- made the entrance to last now on the rights side of second, instead of directly in front
- made alley smaller
- fixed water
- fixed ramp at last
- removed collisions and added player clip on rails
- slightly lowered pole thing
- last spawn might be slightly too high, might change in later update
- added lighting
- remade mid
- made mid skybox a little bit higher
- made 2nd simpler
- added a room between valley and 2nd
- added a little rod for soldier to stand on to enter 2nd better (might be too tall to be useful)
- added another entrance into lobby
- added a platform in the corner at last for more mobility
- moved the exit of water to the front of the point
- resized the entire map to be more human size
- revamped lobby, 2nd, and mid
- added a "river" and "water" to last
- and yes the mid looks almost identical to metalworks mid
- mostly fixed all the walls and scaling
- added a slope in choke in the sky box to better transition from the sky box in mid to the one to second
- fixed having more than one door inside of each other creating a large amount of noise.
- added 2 crates in mid for more interesting ground/height fights
- hope to start adding details to the map in A2
- removed empty area connecting 2nd and lobby, lobby and 2nd are now right next to each other
- added some grass and props to give more life to the map
- resized bridge doorway in house
- added a wall in choke to block field of vision and to give more cover
- I know the walls are a little messy, will fix it in later updates