cp_drop_a1 -

Discussion in 'Maps' started by Mambo Dave, Apr 10, 2008.

  1. Mambo Dave

    Mambo Dave L1: Registered

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    cp_drop_a1 -

    Hello!

    Just finished the first release of a 4 point map. To win a team must capture any 3 points. The map layout allows for a few different situations depending on who captures what first.

    Unfortunately I haven't been able to get the tf_gamerules entity to work and so can't display this information at the moment. I've been using a logic_auto to try and set the goal strings but they don't appear. If anyone has any clues please let me know.

    In addition to the 3/4 points style of play, the players spawn in the sky and drop down on to an easily defended trench which has access to the other points.

    This map also features around 20 or so func_physbox entities. I'm not sure how this will affect server load so insert disclaimer here.

    Thanks, hope you enjoy it and let me know what you think :)

    Dave
     
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  2. Colt Seavers

    Colt Seavers L6: Sharp Member

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    looks interesting mate - looking forward to testing in the playgroud :D
     
  3. R3dRuM

    R3dRuM L6: Sharp Member

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    i love your skybox