CP_Clock

Discussion in 'Map Factory' started by Peligrino, Aug 9, 2010.

  1. Peligrino

    Peligrino L1: Registered

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    Alright, here goes nothing.

    K, so CP_Clock is a 5 CP map. Lots of vertical combat. Fun fun fun.

    Everything is very early and very WIP. The layout obviously needs some changes.

    I'd like you to give feedback as if this was the new Valve Official Map. Yeah. Rip it apart boys.

    But while giving feedback take the following into account:

    Things I really like about my map:

    Pathway near waterfall

    Patio type thing in front of second point

    Cavern underneath

    Stairs on the side leading to last point


    Things I don't like:

    Sightlines?

    Cover for the last point in general feels very bland

    Cover near the stairs up the waterfall feels very bland as well


    Oh yeah and I dont have respawn doors yet. Soon. Soon.
     
    Last edited: Aug 9, 2010
  2. Peligrino

    Peligrino L1: Registered

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    Trying to get download with dropbox to work as we speak. One sec.


    Nevermind, fixed! Enjoy!
     
    Last edited: Aug 9, 2010
  3. technoleak

    technoleak L1: Registered

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    Dear Sir. Peligrino,

    while I would be lying if I said your map did not show promise, there are still a few revisions in which you may want to consider. The first of which is the overall size of the map you have created. While it is good to have a large playing area in a 5 point cp map such as this, your map seems to have too many open spaces and too little cover. This will result in a lot of wasted and unused space. To fix this you can either: A) Make your map smaller or B) Fill in the numerous empty spaces. The second problem I would like to point out is that your map seems to be lacking fluency. By which I mean its current design does not make for smooth and fluent game-play. This is because of the numerous stairs, ramps, and small, unused spaces which only serve to make the player spend more time traveling from point A to point B.
     
  4. Peligrino

    Peligrino L1: Registered

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    I realize some parts are too open, but the reason they have not been filled with cover is because I am trying to think of interesting ways to add cover rather than just blocks or buildings.