- Mar 15, 2008
- 5
- 0
hi guys,
today ive finished beta2 of my actual mapping project called "cp_broma".
>>download<<
changes from b1 to b2:
- optimized player clipping
- changed the teams and analogous the painting of the map for the purpose of standard conformance
- changed checkpoint b to the advantage of the conquering team (now blue)
- path added at checkpoint b
- checkpoint c got some more coverage
- doorspeed increased
- optimized health-/ammokit arrangement
- team filter added for spawnroom doors
- several minor changes i just dont remember..
please bring me feedback!
-------------------------
info@cokielores.net
-------------------------
greets!
CoKie
screenshots:
today ive finished beta2 of my actual mapping project called "cp_broma".
>>download<<
changes from b1 to b2:
- optimized player clipping
- changed the teams and analogous the painting of the map for the purpose of standard conformance
- changed checkpoint b to the advantage of the conquering team (now blue)
- path added at checkpoint b
- checkpoint c got some more coverage
- doorspeed increased
- optimized health-/ammokit arrangement
- team filter added for spawnroom doors
- several minor changes i just dont remember..
please bring me feedback!
-------------------------
info@cokielores.net
-------------------------
greets!
CoKie
screenshots:






