a2 Changelog:
-A Completely redone spawn area for Blu.
- Extended Blu spawn further back, and widened the corridors that
- Added a third route out of Blu spawn that gives a bit of high ground and is on the other side of spawn to lead to less spawn spam.
- A new defensive building for Red outside Blu's spawn - contains a medium ammo. There is also a medium health where the old shack was that led up the cliff.
- The route to the left up to point A has been changed - it splits into two routes, one of which has a one-way door for attackers to push - after that it converges on where it was before.
Moved the medium health from between the container and truck props (It was too out of the way), and placed it behind a rock prop close by.
- The route to the right up to point A has been changed - it leads up to point A where it splits into two ways out next to the point.
- I've modified many of the health and ammo sizes to help gameplay, and there is now a large ammo pack near point A to help defenders - as such the full ammo pack on the bridge past point A has been removed as I felt that it didn't help gameplay.
- At point B, there is a small health between the main two entrances.
- The cubby hole with the full ammo pack at point B has been placed on higher ground and the area has been expanded further back to help encourage Engineers to build there more.
- Gameplay-based detailing to help guide players where to go on the map.
-Improved clipping.
- Light general detailing in some areas to help break up sightlines and to help with gameplay.
- Minor detailing in both teams' spawns - more so on Blu.
- Adjusted setup timer 60 seconds -> 75. This will allow Red to get to the first staging point and have time to build up a defence.
- Adjusted capture times and respawn wave times.
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