cp_bauxite

cp_bauxite a2a

a2a Changelog notes:

- Removed right exit from the right route to point A from Blu's spawn and replaced it with a glass window. As such the overlays and sign props have been adjusted to only point towards the other exit.
- Adjusted the size of some health and ammo packs.
- Adjusted the respawn wave timer slightly.
- Added in a small ammo pack to the left of the left entrance into point B (from Blu's perspective). This was where the medium health previously was.
- Moved the large rock prop with the medium health behind it further forward so it blocks the direct sightline into the left route into point A.

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a2 Changelog notes:

- Completely redone spawn area for Blu.
- Extended Blu spawn further back, and widened the corridors of the spawn exit that were small (They led to splash damage and annoyed Blu).
- Added a third route out of Blu spawn that gives a bit of high ground and is on the other side of spawn to lead to less spawn spam.
- A new defensive building for Red outside Blu's spawn - contains a medium ammo. There is also a medium health where the old shack was that led up the cliff.
- The route to the left up to point A has been changed - it splits into two routes, one of which has a one-way door for attackers to push - after that it converges on where it was before.
- Moved the medium health from between the container and truck props (It was too out of the way) just before Point A, and placed it behind a rock prop close by.
- The route to the right up to point A has been changed - it leads up to point A where it splits into two ways out next to the point.
- I've modified many of the health and ammo sizes to help gameplay, and there is now a large ammo pack near point A to help defenders - as such the full ammo pack on the bridge past point A has been removed as I felt that it didn't help gameplay and players valued the high ground rather than the full ammo.
- At point B, there is a small health between the main two entrances.
- The cubby hole with the full ammo pack at point B has been placed on higher ground and the area has been expanded further back to help encourage Engineers to build there more.
- Gameplay-based detailing to help guide players where to go on the map.
- Light general detailing in some areas to help break up sightlines and to help with gameplay
- Minor detailing in both teams' spawns - more so on Blu.
- Adjusted setup timer 60 seconds -> 75. This will allow Red to get to the first staging point and have time to build up a defence.
- Adjusted capture times and respawn wave times.
- Improved clipping.

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Changelog:
- Increased the capture range on both control points
- Added a glass window to Blu's spawn so they can see outside during setup time
- Added a few new rock props to aid sightline balancing
- Modified each team's respawn wave timer to make it more balanced and fair