CP_Bastion

CP CP_Bastion a7c

Wizard the Almighty

L1: Registered
Aug 22, 2018
36
6
Wizard the Almighty updated CP_Bastion with a new update entry:

Major update for multi stage

Major updates for map design, visibility, bug fixing, glitched, broken textures.

First CP round:
  • Updated first point area, added more room on the side of the point to avoid camping or getting camped.
  • Switched glass windows to reduce sniper sightlines.
  • Opened up post point corridors and added another for the red team to be able to effectively defend site.
  • Added a room before last point for blue to have more space to push.
  • more lights
...

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Wizard the Almighty

L1: Registered
Aug 22, 2018
36
6
Wizard the Almighty updated CP_Bastion with a new update entry:

Flanking update

This update focuses on rebuilding and adding new areas around first stage and second stage as well as changing most of the texture to more neutral and comfortable for the eyes to play around.
These are the updates:
- Increased the size of a flank around first stage first point and added a staircase for the blue to get to the highground easier.

cp_bastion_a1c0004.png
  • added 2 new flanks around last point: One on the top of the usual sentry nest, and another on the other side...

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Wizard the Almighty

L1: Registered
Aug 22, 2018
36
6
Wizard the Almighty updated CP_Bastion with a new update entry:

Massive update

Welp, this is the second version of the alpha, hopefully more successful of making promised design look more concrete. There wont be photos to see changes but it will be more obvious during map testing.

These are the major points in this update:

1. Remade the first stage first point area.
It used to have very long sightline and fights didnt feel as fair for many classes, so now the respawn for blue is on the other side, making it feel more close quarter combat and eliminating biggest...

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Wizard the Almighty

L1: Registered
Aug 22, 2018
36
6
Wizard the Almighty updated CP_Bastion with a new update entry:

A3- First stage rework update + direction clarity

This is one of the biggest map changes so far, which includes first stage rework, first stage last point rework,
second stage first point update and third stage last point rework.

This update I will try show and explain all the changes done for this particular version, so lets start from the beginning:

First Stage:
cp_bastion_a30024.png

cp_bastion_a30004.png
1. Increased the size of the area around blue spawn and created more space for...

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