- Jan 19, 2008
- 332
- 64
Alright, I took a solo tour through the new Badlands today. Here are my thoughts so far:
At first glance I thought, "This looks absolutely nothing like classic Badlands." Obviously it's CP instead of CTF, that's not what I'm talking about. The original badlands was basically two bases and a bunch of rocks in between. This new CP version has buildings everywhere, all kinds of new details... essentially tons of stuff that really separates it from the classic version. I'm fairly certain that a lot of TFC players will take one glance at this and proclaim that Valve screwed up their precious map. But let's leave Badlands classic out of this for the moment. CP_Badlands looks incredible. A few new textures and props, along with judicial use of the current texture sets, a great looking 3D skybox, and a wonderfully imaginative re-invention of the map makes this thing look incredible. Aesthetically, Badlands is top-notch.
Now, though this map looks nothing like the original, a run through (or a spectate through) the map reveals that the avenues of travel are actually surprisingly similar. There are two main exits out of the bases with a short bridge in front. There's a very long bridge crossing in the center, as well as avenues of attack from below. Anyone familiar with Badlands classic should already have a handle on the basic lay of the map. The major issue will come in with the architectural differences. Again, the way in which the map has been built will probably confuse the crap out of a lot of people. There are certainly unfamiliarities here, as well as some small additions that transform Badlands into a complex battlefield. It will certainly take anyone a few run throughs to understand how battles will unfold, what works and what doesn't.
So, overall, the map looks good, and seems to be designed very similarly to the original. Yes it's CP and yes it's constructed in a far different manner, but it looks like the gameplay is there. Though some people may already be tired of the same old desert type theme, Valve seems to have developed a fresh take on the desert location that looks nice and should play well.
At first glance I thought, "This looks absolutely nothing like classic Badlands." Obviously it's CP instead of CTF, that's not what I'm talking about. The original badlands was basically two bases and a bunch of rocks in between. This new CP version has buildings everywhere, all kinds of new details... essentially tons of stuff that really separates it from the classic version. I'm fairly certain that a lot of TFC players will take one glance at this and proclaim that Valve screwed up their precious map. But let's leave Badlands classic out of this for the moment. CP_Badlands looks incredible. A few new textures and props, along with judicial use of the current texture sets, a great looking 3D skybox, and a wonderfully imaginative re-invention of the map makes this thing look incredible. Aesthetically, Badlands is top-notch.
Now, though this map looks nothing like the original, a run through (or a spectate through) the map reveals that the avenues of travel are actually surprisingly similar. There are two main exits out of the bases with a short bridge in front. There's a very long bridge crossing in the center, as well as avenues of attack from below. Anyone familiar with Badlands classic should already have a handle on the basic lay of the map. The major issue will come in with the architectural differences. Again, the way in which the map has been built will probably confuse the crap out of a lot of people. There are certainly unfamiliarities here, as well as some small additions that transform Badlands into a complex battlefield. It will certainly take anyone a few run throughs to understand how battles will unfold, what works and what doesn't.
So, overall, the map looks good, and seems to be designed very similarly to the original. Yes it's CP and yes it's constructed in a far different manner, but it looks like the gameplay is there. Though some people may already be tired of the same old desert type theme, Valve seems to have developed a fresh take on the desert location that looks nice and should play well.