cp_arcana

Discussion in 'Map Factory' started by Panda, Jul 27, 2010.

  1. Panda

    Panda L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Hi,

    cp_arcana is a 5 control point map in alpine/factory style.

    I hope you can leave me many helpful comments so I can finish this map :)
     
    Last edited: Aug 20, 2010
  2. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    I roll an arcana check. Is the last point magic?
     
  3. McNuggetFiend

    McNuggetFiend L3: Member

    Messages:
    149
    Positive Ratings:
    49
    Wow, I'll have to check this out, the screens look gorgeous.
     
  4. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

    Messages:
    244
    Positive Ratings:
    95
    That's amazing, too bad you already detailed it - changing things now are a lot more complicated. But, the layout seems wise, I cn't wait to test it out!
     
  5. ANova

    ANova L7: Fancy Member

    Messages:
    415
    Positive Ratings:
    124
    This looks really good
     
  6. Firest0rm

    Firest0rm L4: Comfortable Member

    Messages:
    171
    Positive Ratings:
    33
    the red building the first screenshot seems a bit under-detailed, and the balcony with the metal door seems a bit odd, but other than that it looks great!
     
  7. Little Giant

    Little Giant L1: Registered

    Messages:
    12
    Positive Ratings:
    4
    wow, can't wait to play this map with more people,

    Nice work!
     
  8. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    Your mid looks VERY open, I'm not sure how that'll play out. Throw it up for gameday, I'd like to play this one.
     
  9. Hanz

    aa Hanz Ravin' Rabbid

    Messages:
    844
    Positive Ratings:
    466
    Looks nice. :O
     
  10. Panda

    Panda L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Where and how can I do that?
     
  11. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,774
    Positive Ratings:
    1,530
    I like this map's 2nd and last, but it gets too big and open around mid.
     
  12. Panda

    Panda L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Change to rc2 !!!

    Can a admin change the name of this thread to cp_arcana please?
     
  13. Okrag

    aa Okrag Wall Staples

    Messages:
    1,029
    Positive Ratings:
    640
    Done.
     
  14. Mr.Late

    Mr.Late L7: Fancy Member

    Messages:
    408
    Positive Ratings:
    151
    There are some huuuuge sightlines around the map :D (Like the middle point)

    2nd point was nice, though the trees behind it gives very strong cover for sentries. (Sentries can shoot through it) It just looked so nice.

    Last point was okay, but the vent sideroute is BAAAD. If you get there the only way out of there is jump next to final CP, which usually result in death unless you had uber or the enemies didn't see you.

    Also IMO 20 second respawn time for blu when capping last point is too much.
     
  15. Hanz

    aa Hanz Ravin' Rabbid

    Messages:
    844
    Positive Ratings:
    466
    Damn, Mr.Late is saying everything in every thread I want to say. :/

    I liked the middle and the 2nd point, the last point was just bad because of the vent + it was at an uninteresting place, might want to put some more creativity in there.

    Then you could fix the sniperlines at mid and please fix the respawntimes, you should never go above 20 seconds (what your map does all the time), because that is just a too long waiting time.
     
  16. waxpax

    waxpax L5: Dapper Member

    Messages:
    240
    Positive Ratings:
    149
    We pugged your map last week, version rc2. It was pretty fun, it was also hilarious when one of us pointed out the secret vent at the end of the scrim to everyone else, we almost played it again to see how it would work.

    Stv: http://www.mediafire.com/?xwcbes2qxc84d9k