cp_6hydro

CP cp_6hydro a6

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ghostboy1225

L1: Registered
Nov 19, 2014
21
cp_hydro - CP version hydro i made to

This was a exercise in learning how to make CP logic for a 5cp/CP style map

has a mix of 5 CP and domination Capture points

critique is appreciated for what i could have done differently
 

ghostboy1225

L1: Registered
Nov 19, 2014
21
fixed some texture fighting and nodraw near red base

Revamped Spawns to be more sane

now you are rewarded for each capture

capture 1 enemy point spawn is moved up to your territory and spawn time reduced

cap both enemys points and you are rewarded with spawn in enemy territory to assault the final CP spawn time is also reduced

took some advice from one of the guys in the eu imp and made the hud swapped which team was on which side

Read the rest of this update entry...
 

VinLAURiA

L1: Registered
Jan 10, 2011
25
I've always wanted to see someone do this. If I could make a suggestion, it's that at some point you change all the "CONTROL POINT" signposts around the map to more descriptive ones like "RADAR DISH" or "WAREHOUSE" to help players get around (and have them update their colors based on point ownership). Probably wouldn't hurt to put little icons on the HUD points as well.
 

ghostboy1225

L1: Registered
Nov 19, 2014
21
I've always wanted to see someone do this. If I could make a suggestion, it's that at some point you change all the "CONTROL POINT" signposts around the map to more descriptive ones like "RADAR DISH" or "WAREHOUSE" to help players get around (and have them update their colors based on point ownership). Probably wouldn't hurt to put little icons on the HUD points as well.

ill work on that actually will need to learn how to make vtf files and such