CP cp_6hydro a6

CP version hydro i made to learn how to make a CP type game mode for TF2 used to be called cp_5hydro

  1. ghostboy1225

    ghostboy1225 L1: Registered

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    cp_hydro - CP version hydro i made to

    This was a exercise in learning how to make CP logic for a 5cp/CP style map

    has a mix of 5 CP and domination Capture points

    critique is appreciated for what i could have done differently
     
  2. ghostboy1225

    ghostboy1225 L1: Registered

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  3. ghostboy1225

    ghostboy1225 L1: Registered

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  4. ghostboy1225

    ghostboy1225 L1: Registered

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    fixed some texture fighting and nodraw near red base

    Revamped Spawns to be more sane

    now you are rewarded for each capture

    capture 1 enemy point spawn is moved up to your territory and spawn time reduced

    cap both enemys points and you are rewarded with spawn in enemy territory to assault the final CP spawn time is also reduced

    took some advice from one of the guys in the eu imp and made the hud swapped which team was on which side

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  5. ghostboy1225

    ghostboy1225 L1: Registered

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    Last edited: Dec 22, 2017
  6. VinLAURiA

    VinLAURiA L1: Registered

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    I've always wanted to see someone do this. If I could make a suggestion, it's that at some point you change all the "CONTROL POINT" signposts around the map to more descriptive ones like "RADAR DISH" or "WAREHOUSE" to help players get around (and have them update their colors based on point ownership). Probably wouldn't hurt to put little icons on the HUD points as well.
     
  7. ghostboy1225

    ghostboy1225 L1: Registered

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    ill work on that actually will need to learn how to make vtf files and such
     
  8. ghostboy1225

    ghostboy1225 L1: Registered

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    though i am awful at texture workneed to work on that i suppose
     
  9. ghostboy1225

    ghostboy1225 L1: Registered

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    a new route to and from red C added
    made spawn doors lock when no longer a valid spawn
    made some windows see through at blu warehouse

    added signs around the map to aid in navigation

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  10. ghostboy1225

    ghostboy1225 L1: Registered

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    -fixed an issue which could trap people in there spawns if the capture points where captured at a specific point

    -changed the capture times of the satalite/powerplant CP

    -next update may contain custom CP hud assets

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