CP Waterway (Revision 1)

Discussion in 'Map Factory' started by x6herbius, Sep 12, 2010.

  1. x6herbius

    aa x6herbius

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    This is a map I've been working on and off on for a while; the "final" was tested at No Heroes a fair few months ago and feedback was received, hence the "Revision #1".

    It's a 5-point, linear CP map with inspiration taken from the chokepoint gameplay of the highly successful CP Warpath, and takes place in the back alleys and courtyards of an industrial facility.
     
    Last edited: Sep 12, 2010
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    It seems very oddly detailed for a final... Looks like it's just a textured alpha, no offense. Maybe add some detail props, decorative overlays, etc? I also think that the fence above second is useless, what would it be fencing off? Move the building toward the edge if you need a reason to clip that area off.
     
  3. x6herbius

    aa x6herbius

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    ...ah. That might be because those are old screenshots... /facepalm

    I'll go take some more. :blushing: EDIT: Done.

    Anyway, thanks for the fence tips. I'll have a look at that and see if I can come up with any better way of clipping.
     
    Last edited: Sep 12, 2010
  4. Hastur

    Hastur L1: Registered

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    Looks pretty sweet. In the fifth screenshot, the line running from under the barn-type building (the one with the RED decal) to the cap point looks as though it should have traintracks on it.
     
  5. nik

    nik L12: Fabulous Member

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    IT AINT FINAL TILL WE TEST IT

    no seriously, why not make it RC?
     
  6. x6herbius

    aa x6herbius

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    Ah OK, fair enough. :p
     
  7. absurdistof

    aa absurdistof

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    Did this go through alpha and beta testing?
     
  8. x6herbius

    aa x6herbius

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    It did, but not on this site.
     
  9. absurdistof

    aa absurdistof

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    Ok, I just said that because every screenshot I look at I think that it won't play well, but then on second thought I do think it will. SO, conclusion: get 'er tested here.