I hope my brief search for a discussion mirroring didn't miss anything obvious. I'd hate to waste time on my first post 
I'm designing a 5 point CP map. I understand that normally this should mean I map one half of the map and then rotate it 180 degrees and retexture for the other team. However, I have a question that I'd like your opinion on.
If I wanted to have a map in a basic "V" shape, where the teams start at one of the top's of the V and the central point is at the bottom, would this confuse players?
The basic concept is that the two bases are at the top of a river, the second capture point is half way down these rivers and the central capture point is where the two rivers join.
Pros:
Cons:
Do many people design maps with mirrored symmetry rather than rotational? Does this work when the map is played for real?
I'm designing a 5 point CP map. I understand that normally this should mean I map one half of the map and then rotate it 180 degrees and retexture for the other team. However, I have a question that I'd like your opinion on.
If I wanted to have a map in a basic "V" shape, where the teams start at one of the top's of the V and the central point is at the bottom, would this confuse players?
The basic concept is that the two bases are at the top of a river, the second capture point is half way down these rivers and the central capture point is where the two rivers join.
Pros:
- Unusual, (possibly) fresh map style.
- Ability to place connections between points 2 + 4, encouraging different play tactics.
- Fits the style I want of two rivers merging.
Cons:
- Possibly confusing. A health pack "on the left" for blue team would be "on the right" for red team.
Do many people design maps with mirrored symmetry rather than rotational? Does this work when the map is played for real?