Costal Post

KotH Costal Post a4

Mightymudkip

L1: Registered
Jul 13, 2019
34
3
Costal Post - A coastline tourism site that's also a symmetrical king of the hill map

"Hold up. Is this Iliso from Overwatch?"

No.

Shh . . . .


Costal Post is a coastline tourism site that's also a symmetrical king of the hill map. The two team spawn from the north corners of the map to converge into the building in the center south edge of the map. The teams can take the road to the center, weave through the interlocked buildings, or take the route through the large northern building. Just be mindful of the drop.

20200912153637_1.jpg
 

Mightymudkip

L1: Registered
Jul 13, 2019
34
3
+ added tables to center fight area and balcony
+ widen center fight area
+ changed center building to an ached ceiling
+ added wall and changed doorways in center building to block the path from one spawn to another, leading players to cap.
+ adjusted buildings length and height
+ changed center tower to cylinder
+ adjusted hint blocks
+ changed point lights
+ added soundscape and water_lod
20200919160800_1.jpg

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Mightymudkip

L1: Registered
Jul 13, 2019
34
3
- Fixed HDR bloom
- Fixed a bug where a player could get into the wrong spawn
- Moved the cap point closer to the center
- Shorten front entrance to cap
+ Added more lights to building cluster and north building
+ Added Fog and Shadow control
- changed water texture

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Mightymudkip

L1: Registered
Jul 13, 2019
34
3
College is over so I'm back to upload an update. Most of the work was done in September. I just tune the changes for uploading. What changes I can remember were.
  • The center branching building (not the Cap) has been lengthened to put a wall between the two exits that lead to the opposing team's spawn. Stairs curving towards the point.
  • Shorten balcony and plaza area and removed excessive beach tables.
  • More changes to building size and layout to reduce leaves.
  • Increased brightness and added lights.
  • Spawns have no build that prevent enemy from building above spawn. Quick fix to a previous playtest.
  • There's a sound scape . . . .

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