Costal Post

Costal Post a4

College is over so I'm back to upload an update. Most of the work was done in September. I just tune the changes for uploading. What changes I can remember were.
  • The center branching building (not the Cap) has been lengthened to put a wall between the two exits that lead to the opposing team's spawn. Stairs curving towards the point.
  • Shorten balcony and plaza area and removed excessive beach tables.
  • More changes to building size and layout to reduce leaves.
  • Increased brightness and added lights.
  • Spawns have no build that prevent enemy from building above spawn. Quick fix to a previous playtest.
  • There's a sound scape . . . .

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- Fixed HDR bloom
- Fixed a bug where a player could get into the wrong spawn
- Moved the cap point closer to the center
- Shorten front entrance to cap
+ Added more lights to building cluster and north building
+ Added Fog and Shadow control
- changed water texture
+ added tables to center fight area and balcony
+ added doorway to two building
+ widen center fight area
+ changed north building to an ached ceiling
+ added wall and changed doorways in north building to block the path from one spawn to another, leading players to cap.
- adjusted buildings length and height including spawn
+ changed center tower to cylinder
+ adjusted hint blocks
+ changed point lights
+ added soundscape and water_lod
+ added full health kit in north building
+ added prop stairs
+ rotated players spawn to be facing the cap
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