Cor-dil-le-ra, noun.
a system or group of parralell mountain rangels together with the intervening plateaus and other features.
Cordillera is a custom map featuring a new gametype. The gametype draws inspiration from the UT2004 gamemmode "Double Domination". Basically, 2 point KoTH. However, you only need to hold them for 2 minutes.
You must hold both points to start the timer. If blue team owns one and red team the other, no clocks will be counting down.
I'm not sure how it plays in terms of capture time, etc. Thats for testing to decide.
Cordillera has a small alpine stream running through a valley cut millenia ago, into a large lake. Red and blue team have taken up residence in coincidently, opposing sides of the valley. Both have a giant missile armed at each other's capital, and must hold the valley and drive the other team out.
Fight through an old mill using the streams long-gone power, with still-working, slowly turning waterwheels which you can even ride on! (But dont let them jam you underwater!)
Barely any of the roomtops are clipped - a lot of battles will happen on them, however not all are easy to get to.
And what better time for an epic battle than the middle of a thunder storm! With random lighting flashes (In next version ), you cant hide in any dark corners you happen to find for very long.
Custom rocket: Texture made by me, thanks to AyesDyef and matt for compiling.
Collision rain: Thanks to Psy, and Matt getting them working for me :3
Enjoy!
Important
Before you start complaining, the screenshots are a bit outdated. Since them I have:
Displaced all the cliffs to look less horrible,
Fixed the split water
Added some more cover in the form of trees and rocks.
Made the water a scale of 1 instead of the default 0.25
Known problems:
3D skybox in big lake still isnt aligned right
A few holes in blues cave
Some buildings are hovering
a system or group of parralell mountain rangels together with the intervening plateaus and other features.
Cordillera is a custom map featuring a new gametype. The gametype draws inspiration from the UT2004 gamemmode "Double Domination". Basically, 2 point KoTH. However, you only need to hold them for 2 minutes.
You must hold both points to start the timer. If blue team owns one and red team the other, no clocks will be counting down.
I'm not sure how it plays in terms of capture time, etc. Thats for testing to decide.
Cordillera has a small alpine stream running through a valley cut millenia ago, into a large lake. Red and blue team have taken up residence in coincidently, opposing sides of the valley. Both have a giant missile armed at each other's capital, and must hold the valley and drive the other team out.
Fight through an old mill using the streams long-gone power, with still-working, slowly turning waterwheels which you can even ride on! (But dont let them jam you underwater!)
Barely any of the roomtops are clipped - a lot of battles will happen on them, however not all are easy to get to.
And what better time for an epic battle than the middle of a thunder storm! With random lighting flashes (In next version ), you cant hide in any dark corners you happen to find for very long.
Custom rocket: Texture made by me, thanks to AyesDyef and matt for compiling.
Collision rain: Thanks to Psy, and Matt getting them working for me :3
Enjoy!
Important
Before you start complaining, the screenshots are a bit outdated. Since them I have:
Displaced all the cliffs to look less horrible,
Fixed the split water
Added some more cover in the form of trees and rocks.
Made the water a scale of 1 instead of the default 0.25
Known problems:
3D skybox in big lake still isnt aligned right
A few holes in blues cave
Some buildings are hovering
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