PL Copper Mine

Discussion in 'Map Factory' started by Sergis, Oct 11, 2012.

  1. Sergis

    aa Sergis L666: ])oo]v[

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    Badwater, version ])oo]v[. A single stage payload map. Blu team must push the cart through a mining town, up a mountainside, through a copper mine and into a very secret Red base to blow up whatever doomsday thingamajigg is found there.
     
    Last edited: Dec 16, 2013
  2. Tom Hoen

    Tom Hoen L6: Sharp Member

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    So I walked in here expecting some huge and awesome screenshots but all I get is this?! I logged in for this?!
     
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  3. Sergis

    aa Sergis L666: ])oo]v[

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    Yes.
     
  4. Jyyst

    Jyyst L1: Registered

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    Pretty boring map name :D
     
  5. Sergis

    aa Sergis L666: ])oo]v[

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    a picture!

    [​IMG]
     
  6. Bloodhound

    Bloodhound L6: Sharp Member

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    I see what you did there.

    The border of the left balcony could be a bit annoying, but we'll see.
     
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  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    [​IMG]

    I don't think you understand how stairs work
     
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  8. Sergis

    aa Sergis L666: ])oo]v[

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    after the stair fiasco, this map went into hiding where it was rebuilt completely with no stairs whatsoever.

    now the rebuilding has ended and the map is fully playable. or so i think.
     
  9. Sergis

    aa Sergis L666: ])oo]v[

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    i made a10 and aint even gonna test it

    going straight to a11 with a mechanics change

    cart won't heal players no more. instead, the control points will.

    [​IMG]
    [​IMG]
    [​IMG]
     
  10. Sergis

    aa Sergis L666: ])oo]v[

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    a13! i've fixed the spawns and tweaked the untested last point some more. also, brought back the cart heals but left the cp heals in.
     
  11. Sergis

    aa Sergis L666: ])oo]v[

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    a15! I did a lot of changes all over the place, yet forgot to add signs and take screenshots.
     
  12. Lenny

    Lenny L2: Junior Member

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    Do you have a top-down view? From what I see, there are parts of the layout that are okay, others good, others eech.
     
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  13. Sergis

    aa Sergis L666: ])oo]v[

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    after converting into steampipe religion, i took a few screenshots ( didnt took the topdown view tho as i saw this post only now ).

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  14. Sergis

    aa Sergis L666: ])oo]v[

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    between namicott, 72h, galleon idea and some reallife events i almost forgot i have this here map that i even intend to see done. only almost tho. version b2 is now ready complete with a oneway door to help attackers with the controversial second point.
     
  15. Sergis

    aa Sergis L666: ])oo]v[

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    bumping cuz lem promised me foodpacks
     
  16. TheClaudioAmericano

    TheClaudioAmericano L1: Registered

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    I liked how this map played, it was pretty fun on the server. It didn´t seem too unbalanced.
    I got 2 things I want to say though.
    The first of which is the 1st point that you push the cart to heals you, it´s a pretty strange bug that actually helps the team it represents. I am not sure if the others do the same, but the first does without a doubt.
    As for my second, I think the mountain-ish area in your second screenshot feels a bit flat, I am not sure how to explain it well. At some points it also felt very highly scaled.
     
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    Last edited: Jul 24, 2013