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Controlling payload cart recede delay

Discussion in 'Mapping Questions & Discussion' started by ratty, Jul 25, 2009.

  1. ratty

    ratty L1: Registered

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    I've been looking all over the valve wiki, and did some forum searches here and can't find the answer.
    I hope some of you smart mapper guys might know if its possible..

    Can you override the default 30 seconds where if no attackers are near the cart, it starts to roll backwards (recede)? I know you can turn it off (using plr_pipeline for example) with train_can_recede, but I can't find anywhere that I can set the delay before it rolls backwards! I really want to make a cart start going backwards almost immediately if no attackers are touching it.
     
  2. Bockagon

    Bockagon L3: Member

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    try this:
    on your team_train_watcher entity delete the OnStartRecede output
    now on your logic_case entity find the OnCase1 output and change the parameter to -0.1, this will make the train recede instantly whenever there are no players in the capture zone. On that same output you can adjust the delay to make it start to recede any amount of seconds after the players leave the cap cone. The countdown won't appear in the HUD like it does normally but this is the easiest way I know of to adjust the recede delay.

    Hope this helps!

    P.S.- If you followed the tutorial on the valve wiki the entities you're looking for are called "Watcher_A" and "Bomb_LogicCase"
     
  3. ratty

    ratty L1: Registered

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    The hud looked weird, it had a giant "<" above the cart, but it worked! Thanks!!
     
  4. Bockagon

    Bockagon L3: Member

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    Glad I could help.

    And yeah the "<" is the signal that the HUD automatically gives whenever the cart is moving backward. I don't think there's a way to override that.