- May 28, 2008
- 395
- 81
Welp, I've been at it for about a while now and progress on my map cp_railstop is at full steam ahead.
However, I've hit a bit of a snag in designing the second/fourth CPs. I did a quick cordon compile of the area around it to give you a better idea.
Simply put, I just have NO idea what to place around or behind the control point. It's a freight platform but I think putting more containers would be kind of silly. That building that's already there is the direction the attackers come from, by the way - not the defenders. It's particularly tricky due to the height advantage attackers have (albeit it's a very slight one but it may still be too much).
P.S. The first screenshot is taken from an elevated area where the second spawn room (the one you spawn from when you own the middle CP) emerges into the open.
However, I've hit a bit of a snag in designing the second/fourth CPs. I did a quick cordon compile of the area around it to give you a better idea.
Simply put, I just have NO idea what to place around or behind the control point. It's a freight platform but I think putting more containers would be kind of silly. That building that's already there is the direction the attackers come from, by the way - not the defenders. It's particularly tricky due to the height advantage attackers have (albeit it's a very slight one but it may still be too much).



P.S. The first screenshot is taken from an elevated area where the second spawn room (the one you spawn from when you own the middle CP) emerges into the open.