- Sep 20, 2008
- 199
- 347
I started with my payload map 2 months ago, but I have dicided that it was to big for a single round payload.
So I had to come up with a new idea.
I wanted to make a map with the first area with a boat loaded with the payloadcart. The first checkpoint is where the boat goes under a building (I was thinking about a sewer) and the payload will move on a rail from there.
After some testing with loading the payload on a boat this was the best solution: 2 separate tracktrains, 1 for the boat 1 for the payload that will receive the same input untill the boat gets to cp1.
Another problem I found was corners, when the boat takes a corner, and you stand next to the payload model you can get stuck inside the payload.
I made the skin for the plutonium that is the reason for BLU's attack
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No I don't expect myself to enter with a finished map, if I'm lucky with a first BETA
^^ But I just want to make a single stage payload 
I'll try to keep this thread updated.
So I had to come up with a new idea.
I wanted to make a map with the first area with a boat loaded with the payloadcart. The first checkpoint is where the boat goes under a building (I was thinking about a sewer) and the payload will move on a rail from there.
After some testing with loading the payload on a boat this was the best solution: 2 separate tracktrains, 1 for the boat 1 for the payload that will receive the same input untill the boat gets to cp1.
Another problem I found was corners, when the boat takes a corner, and you stand next to the payload model you can get stuck inside the payload.
I made the skin for the plutonium that is the reason for BLU's attack


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No I don't expect myself to enter with a finished map, if I'm lucky with a first BETA
I'll try to keep this thread updated.
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