Consignment

Discussion in 'Map Factory' started by alecom, Oct 13, 2009.

  1. alecom

    alecom L8: Fancy Shmancy Member

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    a9 out now.

    My first map release to all you critics out there! :O

    Any and all feedback appreciated.



    Helpful people:
    The Simiancage server for playtesting my maps lots
    ABS for his packs
    Ace for not putting me on his ignore list
    Ravidge for helping me (probably without realising much)
    My [CI] friends for those very early stages where it completely sucked




    Download:

    Normal: >click<

    Compressed : >>click<<
     
    Last edited: Jul 21, 2011
  2. absurdistof

    aa absurdistof

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    Train... is... AWESOME! I hope you don't mind if I steal that idea at a later date :p

    As for the hydro cap, try to make it more original because you're map deserves it :/
     
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  3. alecom

    alecom L8: Fancy Shmancy Member

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    Thanks.. perhaps you could mention that I inspired? ;D
    Also... word of advice: don't make the train go around a corner if possible, so much more work otherwise.
     
  4. absurdistof

    aa absurdistof

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    Oh if I do of course I'll say you came up with that but if I did it would be a while down the road ;)

    I'm excited to see the rest of this map come around
     
  5. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    Those are both quite cool additions, I want to gameday this fure shure!
     
  6. martijntje

    martijntje L8: Fancy Shmancy Member

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    What wrong with jumping on the train, wouldn't just fly off?

    Also, I am going to steal your train idea. (because it is awsesome)
     
  7. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    It looks interesting, apart from the final screenshot. The hazard texture in such a big circle makes my eyes hurt, but thats just me. Perhaps making it just a ring would be better.
    The train idea is neat. There was a topic a while ago about getting engie buildings to stick to trains, that would be fun.
     
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  8. alecom

    alecom L8: Fancy Shmancy Member

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    One of my testers was jumping around a lot and fell off the back - sure you can probably jump around fine, but you risk death!
    The whole tunnel + stations are nobuild
     
  9. Garner

    Garner L4: Comfortable Member

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    that train is amazing :D
    if i could give you a single cookie for each bit of happiness that video brought me, you would be one cookie rich mofo :D
     
  10. alecom

    alecom L8: Fancy Shmancy Member

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    gameday bump, testing tonight!
     
  11. martijntje

    martijntje L8: Fancy Shmancy Member

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    ok, I only played it during the last minutes of gameday but still.

    very confusing, needs a lot more signs, I didn't know where to go, where the enemies were coming from etc. (I was around the place of screenshot 5)

    also:
    this is a screenshot while specating. (ignore the quality)
    [​IMG]
    did you do this on purpose, because I don't like it. You probably mis-rotated the info_observer
     
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  12. alecom

    alecom L8: Fancy Shmancy Member

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    Oh wow, I completely forgot about the direction of the spawn!

    Thanks for the input, the final stage will be having a COMPLETE remake. But the train will stay <3

    Any people's thoughts on stage 1 or 2?


    If there was anything people actually thought worked well on stage 3, please let me know ...



    EDIT: Yeah I will rotate the 'gangsta' cameras back. Theyre like that because I rotated them along the y/x axis after they had been rotated on the z. Not on purpose!
     
    Last edited: Oct 19, 2009
  13. alecom

    alecom L8: Fancy Shmancy Member

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    gameday bump, another test tonight - for the americans
    5pm CDT / 11pm BST
     
  14. alecom

    alecom L8: Fancy Shmancy Member

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    Just a quick question in the hopes that SOMEbody reads this: Does the curve round the track while on the train make a difference to you? Does it add to the experience, in any obscure way whatsoever?
     
  15. absurdistof

    aa absurdistof

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    Yes it does haha, It makes it more... majestic? Also, I don't remeber if this was true, but for red they should have practically no spawn time to account for the train, and maybe even use the train as a side route not a main one? Also, for the last area, it was incredibly[/u[] confusing.
     
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  16. alecom

    alecom L8: Fancy Shmancy Member

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    Just a bump to let you all know that my computer is now fixed and work now will continue on this map :thumbup1:
     
  17. honorum646

    honorum646 L6: Sharp Member

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    You know.. I was actually about to do that train thing, but I couldn't get it to work out properly.

    Good to see someone else has done it.
     
  18. alecom

    alecom L8: Fancy Shmancy Member

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    Well my train will no longer have the curve in the track (and be a bit shorter) since it caused a few too many complications.
     
  19. alecom

    alecom L8: Fancy Shmancy Member

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    Thank finally a new release :eek:

    Read changelog for details
    a4 changes should be noted too since that did not go public due to me screwing up pakrat
     
  20. Ravidge

    aa Ravidge Grand Vizier

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    Gameday

    The capture times seems to be a little short. Deathpits outside the spawns are never a good idea.

    The whole map feels a bit random to me, like.. there is Everything in it at once... toxic barrels, trains, wood piles, missiles. In a theme that does not really know if it's desert or industrial.

    There were some places that were awkward to get to, like 1-2 windows and top exit.
     
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