Confused on how to achieve whole map lighting.

Discussion in 'Mapping Questions & Discussion' started by Baggie, Apr 17, 2008.

  1. Baggie

    Baggie L1: Registered

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    Currently making a map, but I'm having trouble with the lighting. How do I achieve the all over lighting that other maps do? I've searched the decompiled 2 fort but can't find it anywhere, and it can't be all the spotlights. Any *Light* (rofl) on this would be awesome.

    Baggie
     
  2. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    a light_environment is what you are looking for
     
  3. Baggie

    Baggie L1: Registered

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    But that's a bit too bright, is there a way I can turn it down a little?

    EDIT: Mental note: play with the settings more.
    Thanks a bunch, that's good now.
     
    Last edited: Apr 17, 2008
  4. R3dRuM

    R3dRuM L6: Sharp Member

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    in console, mat_fullbright 1

    that will light up the whole map.

    Or you can just experiment with the many different forms of lights and light_spots
     
  5. WarMecha

    WarMecha L2: Junior Member

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    Baggie, you can tweak the brightness and ambience of the light emitted from any sky you have in your map from within the light_environment. Also check out this for a list of skies and the recommended light/ambience levels for each. The rest of the lighting is just made up from light, light_spot and point_spotlight, going from the easiest to the most intensive to render in that order.
     
  6. Foreverkul

    Foreverkul L4: Comfortable Member

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