Concrete

CTF Concrete B4

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
At last, version B3 is up for release.

Changelog:

-Changed background

-More level detail optimizations

-More detail added to map

-more cover added to mid

-Cubemaps are now present in HDR mode, and LDR mode.

- Func_detailed a majority of the level, as a result compile times went from 55 minutes --> 16 :)

-removed the "fake" crates that allowed players to phase in / out.

-Removed various sightlines

-Replaced alarm props / lights with the mvm_emergency lights

-Added custom assets (posters, billboards)

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Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
A quick but large update. Even comes with some custom textures by another mapper!

Changelog
========

-Mid has these cloth canopys (made by Stiffy360) that players can hide in.

-Both bases have detail added to them, like canals and extra prop rooms.

-The corridor to the intel has this spytech door added to it to give more asthetic.

-Mid has dirt roads and clutter alongside.

-Displacements are matched up / fixed a little

-IBM Poster which was in the previous update is now removed for copyright reasons.

-Detail trimming, more playerclip boxes added


Credits:
======

Posters: Tuaam
Red Tent Canopy: Stiffy360
Map Uses Frontline! props and textures

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