- Nov 4, 2007
- 191
- 0
I was recently thinking about some of my favorite maps from some older FPSs. I remembered one of my favorite types of maps from Quake 3. They were the maps that were bascially floating platforms in a big black void. I always found the game play on those maps quite interesting and enjoyable, and I'm wondering how that concept would translate over to TF2.
Obviously I would avoid having things like jump boosters and moving platforms (maybe) and most definately make things less sniper friendly. I think it may work out pretty well in terms of style and game play. CTF would definately work out well and it could prove add some interesting game play to a CP map, I feel anyway.
One of the main reasons I'm interested in making a map like this is because all my other map ideas have proven to be a bit to far out of my current ablity and I think a map like this may help improve my skills.
So what do you guys think?
Obviously I would avoid having things like jump boosters and moving platforms (maybe) and most definately make things less sniper friendly. I think it may work out pretty well in terms of style and game play. CTF would definately work out well and it could prove add some interesting game play to a CP map, I feel anyway.
One of the main reasons I'm interested in making a map like this is because all my other map ideas have proven to be a bit to far out of my current ablity and I think a map like this may help improve my skills.
So what do you guys think?