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Compling Error?

Discussion in 'Mapping Questions & Discussion' started by Anagram Man, Dec 2, 2009.

  1. Anagram Man

    Anagram Man L2: Junior Member

    Messages:
    71
    Positive Ratings:
    15
    New Question! It gives me an error during compiling.
    "The system cannot find the specified file"

    Compile Log:

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\theessenceoflife\sourcesdk\b in\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\theessenceoflife\team fortress 2\tf" "C:\Program Files\Steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine"

    Valve Software - vbsp.exe (May 19 2009)
    2 threads
    materialPath: c:\program files\steam\steamapps\theessenceoflife\team fortress 2\tf\materials
    Loading C:\Program Files\Steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.vmf
    Patching WVT material: maps/mine/nature/blendgroundtograss006_wvt_patch
    Patching WVT material: maps/mine/nature/blendrockgroundwall004_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files\Steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    Displacement 6 has bad geometry near -1600.00 -70.00 512.00
    Can't compile displacement physics, exiting. Texture is NATURE/BLENDROCKGROUNDWALL004


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\theessenceoflife\sourcesdk\b in\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\theessenceoflife\team fortress 2\tf" "C:\Program Files\Steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine"

    Valve Software - vvis.exe (May 19 2009)
    2 threads
    reading c:\program files\steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.bsp
    Error opening c:\program files\steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.bsp

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\theessenceoflife\sourcesdk\b in\orangebox\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\theessenceoflife\team fortress 2\tf" "C:\Program Files\Steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine"

    Valve Software - vrad.exe SSE (May 19 2009)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.bsp
    Error opening c:\program files\steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.bsp" "c:\program files\steam\steamapps\theessenceoflife\team fortress 2\tf\maps\mine.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."
     
  2. Dravu

    Dravu L1: Registered

    Messages:
    8
    Positive Ratings:
    2
    I've had this problem before. I believe I fixed it by saving my map under a new name and then compiling again.
     
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
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    I had this problem too.

    What Dravu said -can- work, but not always.

    basically what's happening is VBSP's having an error. VVIS and VRAD depend on the output of the previous, and when VVIS has an error because of the corrupt VBSP error, VRAD has nothing to go on and gives up.

    In other words, keep running your log through interloper's error checker, and fix every error until it works.

    When I had the problem, it was a corrupt overlay causing VBSP to crash.
     
  4. tarmo-

    tarmo- L3: Member

    Messages:
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    Positive Ratings:
    27
    Displacement 6 has bad geometry near -1600.00 -70.00 512.00
    Can't compile displacement physics, exiting. Texture is NATURE/BLENDROCKGROUNDWALL004

    fix
    compile
    ???
    profit
     
    • Thanks Thanks x 1
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
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    2,365
    Also, place env_cubemap in your map, then type buildcubemaps in the console. Otherwise ugly pink-and-black checkerboard textures will appear on everything reflective, like weapons, some textures, and models.
     
  6. Anagram Man

    Anagram Man L2: Junior Member

    Messages:
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    Positive Ratings:
    15
    I'm making cliffs if that has anything to do with it.

    I'm using this:
    http://forums.tf2maps.net/showthread.php?t=798


    And yes, I did place a (sky)box around the cliffs and area, and I made it hollow, so there is a bit more info.
     
  7. Anagram Man

    Anagram Man L2: Junior Member

    Messages:
    71
    Positive Ratings:
    15
    K, guys I got it.

    Deleted two cliffs to fix the problem!
    Thanks, Tarmo.