Compile seems fine but game crashes

Discussion in 'Mapping Questions & Discussion' started by framebadger, Jun 30, 2008.

  1. framebadger

    framebadger L1: Registered

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    Having merely added some brushes to the last state of a map I was working on, TF2 started crashing when loading my map. I can't see anything obvious in the compile log and I've tried Googling, looking around TF2 mapping sites but can't figure out what's gone wrong.

    Here's the compile log:

    Any thoughts?
     
  2. YM

    aa YM LVL100 YM

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    You compiling with all brush entities? I've found my payload setup crashes as soon as tf2 loads if I forget to turn on the 'brush entities' visgroup.
     
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  3. framebadger

    framebadger L1: Registered

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    It seems so. I've taken out a bunch of func_brushes and it's worked fine. If I put the func_brushes back in, what do I need to change to get it sorted?