Compile `no such file exists` issues

Discussion in 'Mapping Questions & Discussion' started by sohcahtoa, Aug 18, 2009.

  1. sohcahtoa

    sohcahtoa L2: Junior Member

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    hi guys. i'm having loads of trouble trying to compile my map. its still quite small, and i have compiled it before. however, now suddenly, every time i run the map, it brings up a compile window, does none of the normal stuff i expect(usually, it does things like obj counts and portal flow stuff) but this just loads up tf2, the console comes down and


    CModelLoader::Map_IsValid: No such map 'maps/canyon1.bsp'
    map load failed: canyon1 not found or invalid
    material "vgui/../vgui/icon_con_high" not found.
    --- Missing Vgui material vgui/..\vgui\icon_con_high
    --- Missing Vgui material vgui/../vgui/icon_con_high.vmt
    material "vgui/../vgui/icon_con_medium" not found.
    --- Missing Vgui material vgui/../vgui/icon_con_medium.vmt
    material "vgui/../vgui/icon_con_low" not found.
    --- Missing Vgui material vgui/../vgui/icon_con_low.vmt

    i've tried saving the map in other places, saving it under different names, but to no avail. does anyone have any clues as to what might be the problems?
     
  2. alecom

    alecom L8: Fancy Shmancy Member

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    Compile it again, making it NOT run tf2 on finishing, and then post the compile log
     
  3. sohcahtoa

    sohcahtoa L2: Junior Member

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    ** Executing...
    ** Command: "c:\program files\steam\steamapps\moahawk112\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\moahawk112\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\moahawk112\team fortress 2\tf\maps\canyon1"

    Valve Software - vbsp.exe (May 19 2009)
    4 threads
    materialPath: c:\program files\steam\steamapps\moahawk112\team fortress 2\tf\materials
    Loading C:\Program Files\Steam\SteamApps\moahawk112\team fortress 2\tf\maps\canyon1.vmf
    Error: displacement found on a(n) func_detail entity - not supported (entity 40, brush 2)


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\moahawk112\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\moahawk112\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\moahawk112\team fortress 2\tf\maps\canyon1"

    Valve Software - vvis.exe (May 19 2009)
    4 threads
    reading c:\program files\steam\steamapps\moahawk112\team fortress 2\tf\maps\canyon1.bsp
    Error opening c:\program files\steam\steamapps\moahawk112\team fortress 2\tf\maps\canyon1.bsp

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\moahawk112\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\moahawk112\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\moahawk112\team fortress 2\tf\maps\canyon1"

    Valve Software - vrad.exe SSE (May 19 2009)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\moahawk112\team fortress 2\tf\maps\canyon1.bsp
    Error opening c:\program files\steam\steamapps\moahawk112\team fortress 2\tf\maps\canyon1.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\SteamApps\moahawk112\team fortress 2\tf\maps\canyon1.bsp" "c:\program files\steam\steamapps\moahawk112\team fortress 2\tf\maps\canyon1.bsp"

    the map is called `canyon1`
     
  4. alecom

    alecom L8: Fancy Shmancy Member

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    Well see, it didn't make the map in the first place because of an error

     
  5. shadowfax

    shadowfax L1: Registered

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    Thats your problem. You can't have a displacement as a func_detail. Or any entity really.
     
  6. sohcahtoa

    sohcahtoa L2: Junior Member

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    thanks, looked like that works, but not running the game after compile. i'll do that later, as it takes a few hours to compile. don't know how that happen though, it was right in the middle of a cliff, a really obvious brush, must have fallen on the keyboard.
     
    Last edited: Aug 18, 2009