S
Squirrelly
Hey guys
well its been awhile since i've had to look through my compile log to fix problems, but here i am! haha
my map has had some errors and leaks for awhile, i never usually care to patch them until later down the road, but the map compiles well enough for me to look at things, but just today i added some player clips and func_nobuilds and it compiles, but only loads the older version of the map, not the newest compiled one. I think i had this before with an old CS:S map but i forgot how i fixed it, heres some errors from the log
it has a few of these:
----------------------------
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2248.0 1024.0 -40.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
-------------------------------
i go to the coordinates but theres nothing there
also
------------------------------
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
bmodel 422 has no head node (class 'func_nobuild', targetname '')
------------------------------
i have some errors to fix no doubt, but i wasnt sure what was making it load the older version of the map after compile, i already restarted both hammer & steam, weird...
well its been awhile since i've had to look through my compile log to fix problems, but here i am! haha
my map has had some errors and leaks for awhile, i never usually care to patch them until later down the road, but the map compiles well enough for me to look at things, but just today i added some player clips and func_nobuilds and it compiles, but only loads the older version of the map, not the newest compiled one. I think i had this before with an old CS:S map but i forgot how i fixed it, heres some errors from the log
it has a few of these:
----------------------------
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2248.0 1024.0 -40.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
-------------------------------
i go to the coordinates but theres nothing there
also
------------------------------
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
bmodel 422 has no head node (class 'func_nobuild', targetname '')
------------------------------
i have some errors to fix no doubt, but i wasnt sure what was making it load the older version of the map after compile, i already restarted both hammer & steam, weird...