- Dec 16, 2008
- 818
- 245
as i'm only a new mapper, i'm still coming up with good design processes and still looking back at things i've done and saying "next time/map i will do things this way instead"
one thing i wanted to query though is when it comes to prettying up a map after you've got gameplay sorted, do people tend to lean towards doing it as is on the map, or copying to a new hammer map the basic blocks of a particular part (e.g. the spawn room and surrounding building) and building it there seperately and copying it back into the map when done?
i can see advantages to doing this way, as it means shorter compile time, which is useful when you're only interested in seeing the effect of a single new light source (for example)
however the downside is several files, which can lead to confusion for the mapper, and may mean when you put things together again, they don't quite gel because they were made seperately (and it will be plain to see that).
which way do the vets/pros tend to lean towards?
small note: i'm not reffering to how you detail/texture. i know the good tips regarding that, like not over/under doing props/details and emphasis on areas well traveled like near doorways and not putting too much in high action areas. of course any advice there isn't gonna be ignored, but i'm more concerned with the actual building process methods mentioned above
one thing i wanted to query though is when it comes to prettying up a map after you've got gameplay sorted, do people tend to lean towards doing it as is on the map, or copying to a new hammer map the basic blocks of a particular part (e.g. the spawn room and surrounding building) and building it there seperately and copying it back into the map when done?
i can see advantages to doing this way, as it means shorter compile time, which is useful when you're only interested in seeing the effect of a single new light source (for example)
however the downside is several files, which can lead to confusion for the mapper, and may mean when you put things together again, they don't quite gel because they were made seperately (and it will be plain to see that).
which way do the vets/pros tend to lean towards?
small note: i'm not reffering to how you detail/texture. i know the good tips regarding that, like not over/under doing props/details and emphasis on areas well traveled like near doorways and not putting too much in high action areas. of course any advice there isn't gonna be ignored, but i'm more concerned with the actual building process methods mentioned above
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