Most of the map's geometry is subject to change, mostly because a lot of it is leftover from a1-2 when my brushwork was messier and different, and because of some changes in my workflow
A changes:
The point is no longer a floating harvest shack
Added a second floor inside the big wooden building
The small mineshaft section can no longer be used to bypass the point, it has been closed off on 1 side
Added a small highground on RED's left
B changes:
No longer a dark basement
It's now easier to get up from the point
The metal building is now used to access a highground instead of rotating between 2 routes
Widened some entrances
Still can't figure out what cursed spirits are causing the collision problem near one of RED spawn exists, there's literally nothing there but brushes
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