Clocktower

Discussion in 'Map Factory' started by Gerbil, Jan 11, 2010.

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  1. Gerbil

    aa Gerbil

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    This is my entry for the comp. CTF contest. I made the map very small and semi-open for fast action. The game mode is invade ctf. There's a neutral intel in the middle of the map and the objective is to place it in the enemy base.

    In my map you will cap the intel instantly, but if an enemy is standing on the point you'll have to take care of him first (like in the a/d ctf maps). The intel returns to the middle pretty fast (10 secs) and spawn times should be fast too. (about 5-8 secs).

    The map will feature the alpine theme.


    (If the name is taken, I'll change it in the next alpha. Couldn't find anything on this site or on google.)

    Special thanks:


    -Shmitz for the intel base models.
    -Acegikmo and Ravidge for the lighting and environment galleries.
     
    Last edited: Jan 18, 2010
  2. The Political Gamer

    aa The Political Gamer

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    Looks like your off to a really good start Gerbil! However, the map looks a bit small. :S
     
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  3. Gerbil

    aa Gerbil

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    I was aiming for a tiny map better suited for 6v6 or 12v12. But if tests prove it to be a bad idea I'll add more to the base :)
     
  4. MangyCarface

    aa MangyCarface Mapper

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    Bilateral symmetry is a no-no for competitive play... means all soldiers/demos have to switch weapon sides depending on team sde in order for it to be truly fair
     
  5. tanuki

    tanuki L1: Registered

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    lightning must strike the tower at the end of the round...DO IT
     
  6. Gerbil

    aa Gerbil

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    Ah crap.

    Will change in the next alpha.
     
  7. Gerbil

    aa Gerbil

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    Remade the map completely. That was fast!

    A2 out.
     
  8. Colt Seavers

    Colt Seavers L6: Sharp Member

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  9. Gerbil

    aa Gerbil

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  10. The Political Gamer

    aa The Political Gamer

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    Looking much better then A1! :D
     
  11. shdw.puppet

    shdw.puppet L2: Junior Member

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    ill take a looksie a little later and comment after I do.
     
  12. Lancey

    aa Lancey Currently On: ?????

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    I recommend player clipping above the spawns. It's a very unfair position as soldiers can just look over the ledge and blast any unsuspecting enemies to smithereens, and that's pretty much everyone. The map seems to also have all areas constrained to a radius of 1024 units, which is the range of a single sentry gun. One gun can pin down almost all paths.
     
  13. Shadow Monkey

    Shadow Monkey Super Monkey

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    Great style ;)

    But the gamplay is too fast...plays more like deathmatch instead of ctf ;) if you would move your spawns like

    [​IMG]

    ^-- this, it would be better...stil fast, but not deathmatch.....if you can't see what I mean in the pic: Move the spawns behind the Capture Zone ;)
     
  14. Lancey

    aa Lancey Currently On: ?????

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    Don't do that. Move the spawns, but don't force enemies to run past them.
     
  15. Shadow Monkey

    Shadow Monkey Super Monkey

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    or move it like this, maybe? :)

    [​IMG]
     
  16. Boylee

    aa Boylee pew pew pew

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    It was definitely very hard to get past the enemy base, moving spawn is a winner for sure. Also any chance of another flanking route (for example where the fences are on either side at the minute)?
     
  17. Gerbil

    aa Gerbil

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    I'm probably going to add a whole new section to the map. Thus making the intel much easier to get.

    I hope it'll work this time :)
     
  18. Gerbil

    aa Gerbil

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    A3 out. Hopefully this'll solve the cluster-fucky-ness.

    Uploading to EU and US now.
     
  19. Nineaxis

    aa Nineaxis Quack Doctor

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    Locked by request.
     
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