- Aug 2, 2009
- 539
- 334
claustrofobia, a map played underground
This map has 3 control points, one at each base, and on at the end of the tunnels.
This map features tunnels with "dirt" , wich can be destroyed, by shooting at it.
There are 2 main tunnels, a blu and red one, with little tunnels connecting them (so you can ingage with players in the other tunnel).
Blu can take the red tunnel , but for blu the red tunnel will not lead to the control point (they have to take their own tunnel) and vice versa
Once a team has captured the underground control point, a teleporter appears in that area, tha can teleport players back up.
A little underground guide
-you see light brown dirt, shoot at it, it will be destroyed after some time, allowing you to progress
-you see a gray-ish concrete wall, these are the walls of the blu tunnel
-you see a red wooden wall, these are the walls of the red tunnel
-you see dark brown dirt, these are the wall leading to the other teams tunnel
todo:
make underground less disoriented (add signs and that kind of stuff)
add detail underground
add water (having some issues with that)
This map has 3 control points, one at each base, and on at the end of the tunnels.
This map features tunnels with "dirt" , wich can be destroyed, by shooting at it.
There are 2 main tunnels, a blu and red one, with little tunnels connecting them (so you can ingage with players in the other tunnel).
Blu can take the red tunnel , but for blu the red tunnel will not lead to the control point (they have to take their own tunnel) and vice versa
Once a team has captured the underground control point, a teleporter appears in that area, tha can teleport players back up.
A little underground guide
-you see light brown dirt, shoot at it, it will be destroyed after some time, allowing you to progress
-you see a gray-ish concrete wall, these are the walls of the blu tunnel
-you see a red wooden wall, these are the walls of the red tunnel
-you see dark brown dirt, these are the wall leading to the other teams tunnel
todo:
make underground less disoriented (add signs and that kind of stuff)
add detail underground
add water (having some issues with that)