Hi all.
I've only just joined the forums and started my hand at mapping, so bear with me if I get something terribly wrong here.
I would really like to find a way for my map to differentiate between players of different classes without resorting to modding or sv_cheats.
Anyhow, my question is whether the player entity, whatever that is called, can become the parent of other entities, which can then be filtered by the filter_activator_class entity.
If this is the case, then I could force the players into a certain class with a certain corresponding entity, and then have the map react to the entity instead of trying to detect the class.
And if this is possible, would the child entities persist on the player entity after death?
Thanks
I've only just joined the forums and started my hand at mapping, so bear with me if I get something terribly wrong here.
I would really like to find a way for my map to differentiate between players of different classes without resorting to modding or sv_cheats.
Anyhow, my question is whether the player entity, whatever that is called, can become the parent of other entities, which can then be filtered by the filter_activator_class entity.
If this is the case, then I could force the players into a certain class with a certain corresponding entity, and then have the map react to the entity instead of trying to detect the class.
And if this is possible, would the child entities persist on the player entity after death?
Thanks