Clash (OW) Prefab

CP Clash (OW) Prefab a3

H20Gamez

L1: Registered
Oct 17, 2017
27
20
H20Gamez submitted a new resource:

Clash (OW) Prefab - clash prefab

This is a quick build of the clash gamemode from OW. I was curious how it would play within TF2 and so I made a very simple setup. It is very barebones with little regard for beauty.

From the little testing that has been done it is an interesting take on 5CP and I will be trying to get more testing for competitive 6v6 to see if the problems of stalemates is alleviated.

Any credit is cool, but not required :)

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H20Gamez

L1: Registered
Oct 17, 2017
27
20
H20Gamez updated Clash (OW) Prefab with a new update entry:

a3

Some general improvements to overall look. Added in color to point system text, added a constant text view on top left side.
Changed how last point works. Increased respawn times for defending team but previous capture auto-respawns whole team.
Probably some other improvements lol.

As far as the gamemode works I got some good testing with 5v5s and am trying to get some more 6s. The players I played with enjoyed it a lot and only criticism was that playing the gamemode a lot could cause...

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Star Bright

L2: Junior Member
Jan 4, 2016
76
65
Even after reading the OW wiki article I'm confused as to how clash is different from 5cp
It's 5cp but with a cap on how many times a team can capture points before they just flat out win. Point capture = 1 point, getting a "tick" on last (1/3 of a capture) = 1 point, first to 5 points wins. Capturing last effectively = 5 points = auto win.
 

H20Gamez

L1: Registered
Oct 17, 2017
27
20
Maybe I should put how it works in the description lol.

At the start the mid point is locked for 30 seconds and then it unlocks as a neutral point and acts basically the same to standard 5CP. Once a team captures, say Red, Blues second point becomes neutral and unlocks after 25 seconds. Teams have to fight over that point similar to the mid fights. If Red captures last unlocks in a similar fashion. If Blue captures they move back to middle and then fight there.

The extra part to avoid long games is that each capture is worth one point towards a total of 5 points where the team that captures 5 points throughout wins the whole match. Unlike the Clash OW page it is still where teams that capture last autowin without the ticks. Not sure if I am going to implement that or not, just because I am not familiar with Vscript to make it look nice and actually understand whats going on to most people.